[h3]Hi all![/h3] I just want to say that lots of people have been showing much love to my new game and so many have shared their feedback and ideas and I just want to thank you all and let you know that this update aims to incorporate changes based around that feedback. So in this update you'll find QOL, lots of fixes, balances, and even a new Night Shift Only Loot item that despawns when the night is over. [h2]NEW[/h2] [list] [*] [b]Sketchy’s Conveyor Belt:[/b] This new feature allows players to place items onto to a conveyor belt that brings items to the drop off. The intension here is to help automate the drop off process and make it easier to handle 2-Handed items especially for smaller groups. While this might not be a perfect solution to speed up time, I hope that it helps and am curious to the thoughts of the community and will only continue to improve the system! [*] [b]2 new Suit Modifiers:[/b] [olist] [*] [u]Ranged damage:[/u] mostly applies to pulse rifle giving it more damage per second for each point spent. This will allow players to control the strength of their ranged gameplay rather than relying on a static value that tends to feel weaker than it should if melee is not something they prefer. [*] [u]Healing received: [/u]applies to all sources of healing. This means that boombox will heal more to players who have placed points into healing received (The boombox has been updated to be sure to read the next section). Consumable items will also heal you more if points are put into this option. [/olist] [/list] [h2]UPDATES[/h2] [list] [*] With the new Suit Mod updates and balance changes, players must now be in Orbit to change their Suit Modification points. This change is preventing cheesing of the game for example, swapping all points to healing just to benefit from the boombox boost then instantly swapping all points right back to something else to continue killing creatures. This defeats the purpose of strategic gameplay and survival skills. Having to decide which points you want to spec into prior to entering a planet means more strategizing on the best way for you to survive the day/night shift. I look forward to seeing how you all play around with this and feedback that comes along with it. [*] To boombox healing has been increased from 2 health per second to 2.5. [*] The boombox now has dimishing stacks. Each boombox stack reduces the healing of that boombox by 70%. Sorry, everyone but it’s just too OP and everybody knows it lol. [*] The maximum number of credits, claw coins, and gotcha coins a player can have has been changed to 3000, 30, and 3 respectively so be sure to spend those coins when you get them. This change has been made to prevent cheating. [*] Melee hit distance reduced on the shovel. [*] Melee hit distance reduced on the pickaxe. [*] Mines can now be tripped with the pulse rifle. [*] Mines can now be tripped by dropping items onto them. [*] The Suit Health Attribute has been reduced from 40 Health to 30 Health per point. [*] The Suit Flashlight Attribute has been increased from 20 Battery to 40 Battery per point. [*] The pulse right heat cooldown has been reduced from 4.5 seconds to 1.5 seconds and its heat also cools quicker. [*] Stamina is no longer drained while in Orbit. [*] The medical building now has a Suit Charger in it. [*] AI health now scales based on Group Size for groups with 4 or more players. This is one of many updates to address group size balancing to equalize the fairness and challenge for players of all group sizes. Keep in mind that this is a first pass, so the values are not expected to be perfect and player feedback is needed to refine it. [*] The Medical Bed is now limited to 3 resurrections per day. Infinite resurrections was far too OP and this update attempts to balance that mechanic especially with large groups have a huge advantage over small groups. [*] Edible herb healing has been increased from 10 health to 25 health. [*] The Quota value for various items has been adjusted as some were too expensive especially when found in the main building. [*] Sketchy Substances no longer spawn in the Main Building. [*] Session size is now defaulted to 8. [*] Session size of 1 is no longer displayed as a public lobby sense it is not joinable. [*] Added a Vsync option to the video settings. [*] Level 1 and 2 Doors at the main building now have their orange and red colored lights respectively. [/list] [h2]FIXES[/h2] [list] [*] Fixed an issue where players were dealing melee damage through doors. [*] Fixed an issue where AI were dealing damage melee damage through doors. [*] Fixed an issue where Save slots were not being deleted properly. [*] Fixed an issue where Life Form discovery for night walker was showing as subject 6. [*] Fixed an issue where O2 was not draining when passing through doors at the main building lava map. [*] Fixed an issue where changing the Microphone in-game was not activating the newly selected microphone unless the game was restarted. [*] Fixed an issue where mimics and other creatures that shouldn’t have been taking damaged based on their specified mechanic were taking damage anyway. This was specifically noticeable with stationary mimics. [*] Fixed an issue where Items left in the drop off box were carrying to the next quota. This is not an intended feature. Players must leave unused scrap in their ship if they wish to carry it with them to the next quota. The items in the box will be deleted and cleared from quota total. [*] Fixed an issue where scanning a hatchling was discovering it as a crawler. [*] Fixed an issue where the wrong pets were spawning when trying to place them in the ship. If you unlocked the Aquatic pet and saw nothing when trying to place it, it should be fixed now. [*] Fixed an issue where trying to pickup a 7th item causes the current melee weapon to be stuck in the player’s hand. This was specifically noticeable when players spammed the flamingo pickup on the ship. [*] Fixed an issue where mouse wheel wasn’t working as a bindable key. [*] Fixed the missing name text of the Claustropede Corpse. [*] Fixed the incorrect quota value of the Garruudha Corpse. [*] Fixed an issue where unhatched hatchling eggs were not being damaged by range weapons. Damaging a hatchling egg from distance enough times should should the destroy the egg and autokill the hatchling inside. [*] Fixed an issue where standing just outside the ship then getting teleported due to orbit travel/ship landing would cause the player to appear as floating/swimming above the map. [*] Fixed an issue where eggs were not deleted after turning in. [*] Fixed more AI areas in the lava map causing AI to get stuck. [*] Fixed collision with multiple rock structures in the lava map that was clipping into various areas interrupting player interactions and AI navigation. [*] Fixed an issue where volume for explosions from Big Daddy and Pew Pew were not scaling with the Sound Effect volume slider setting. [*] Fixed an issue where many items could spawn from the store droid even if only 1 item was purchased. [/list] [h3]Thanks again everyone for playing and I look forward to pushing out more polish and balances. As a disclaimer, I want everyone to know that my focus is strictly on polish, QOL, and balances before slapping in a new planet and other content. It does not make sense for me to add new content on top of a foundation that is unstable. Please bear with me as I push these updates out. Trust me, I am very excited to get the next planet out to you all! -Forsakenhalo[/h3]