[h2]UPDATES[/h2] [list] [*] Added the evil elevator face to Sector Zero which was missing. [*] Added railings throughout the Level 1 area of Sector Zero. If you jump over the railing willingly, that’s on you. [*] Added door open/close buttons outside of the ship located on the ship’s leg so that players can get into the ship from the outside. [*] Added the new furniture on display at the furniture NPC. [*] Added the Level 1 and Level 2 colored doors to the left and right travel platform forms on Port Aeriss. [*] Greed description has been updated. [*] Greed health reduced and damage reduced. [*] Hatchling and crawler base health reduced. [*] All outside creature health reduced. [*] Jelloti movement speed reduced, and description has been updated. [*] Doppelganger’s health and damage reduced. [*] Mimic health reduced. [*] The pulse rifle now heats up in over 5 seconds and cools down in 2 seconds. This provides greater upkeep time on damage will low downtime. [strike]The Pulse Rife heats up 60% faster but cools down 50% faster and deals 50 DPS up from 40 DPS.[/strike] [*] Max suit XP is 60% per day. [strike]The Maximum Suit XP gain per day has been reduced from 60% to 40%.[/strike] [/list] [h2]FIXES[/h2] [list] [*] Fixed an issue causing the player’s Helmet to not follow robot dance. [*] Fixed multiple incorrect names of new food items. [*] Fixed multiple incorrect food item descriptions. [*] Fixed an issue where the potted plant was not held correctly on other clients’ screens. [*] Fixed am issue where Subject 6 was not playing its death animation. [*] Fixed an issue where new 1-handed hatchlings and crawlers were not shrinking down into the meat freezer correctly causing issues with interacting with the meat freezer. [*] Fixed an issue where the new Squidish AI from Port Aeriss was not shrinking at all. [*] Fixed an issue where some old values of max plush quantities were still displaying. Some quantities limits were reduced for performance reasons. [*] Fixed an issue where falling damage was not being applied at Sector Zero. [*] Fixed an issue where falling to the bottom of Sector Zero does not kill the player and leaves them stuck. [*] Fixed an issue where activating teleporter nodeB displayed nodeA. [*] Fixed an issue where duplicate sessions would appear in the lobby search results. [*] Fixed an issue where private sessions would appear in the lobby search results. [*] Fixed an issue where the ship collected quota display would sometimes show negative. [*] Fixed an issue where the ship collected quota display would drop to zero when traveling back to Sketchy’s. [*] [/list]