Sorry everyone for the Sketchy Claw Machine disaster! This update should get it back to working once again so you can get right back to winning all those plush (or losing because its definitely not rigged). I hope you all find this update helpful as it focuses on major bugs and quality life! [h2]NEW[/h2] [list] [*] [b]Corpse Storage Freezer[/b], aka “Meats” (a highly requests feature) – non-player corpses can now be stored in a freezer found on the ship. Labeled “Meats”, the freezer has a special property which is that it SHRINKS DOWN corpses to consolidate space on the ship. This helps with FPS because it turns off jiggle physics on these actors. [*] New video resolution option offering 8 resolution sizes. This should especially help those that are running the game with windowed display mode. [/list] [h2]UPDATES[/h2] [list] [*] The Conveyor Belt has been replaced with an Instant Travel Telephone Booth powered Sketchy’s Substance (the teal-colored energy powering all our teleporters)! Now players can step into the booth and press E to instantly travel to the drop off box making the back and forth drop off extremely fast, convenient and will never have to worry about losing items. [*] The Interaction (defaulted to “E”) and Secondary Action (defaulted to “R”) UI prompts now display the currently bound key set in their keybinds when hovering over an object. [*] Hatchling, Crawler, and Mimic multiplayer health scaling has been reduced. [*] Resurrected players from the Medical Bed now return with 100 health up from 20. [*] The currently resolution option has been renamed to “Display Mode” sense this it what it actually is and has been deceiving. [/list] [h2]FIXES[/h2] [list] [*] Fixed an issue where claw machine plush would sometimes not spawn. [*] Fixed an issue where mouse sensitivity was not properly scaling. [*] Fixed an issue where items were duplicated on closing and reopening the game. [*] Fixed an issue where suit charger did not cancel health degeneration after reaching zero Oxygen. [*] Fixed an issue where recharging O2 in an unbreathable building would cause oxygen to refill but not continue to reduce the Oxygen as the player is still in an unbreathable building. [*] Fixed an issue where player corpses that were successfully retrieved and brought back to the ship were not being counted into the causality report. Players should not receive credit penalties for successfully bringing group member bodies back to the ship. [*] Fixed an issue where starting the ship would kick the player’s camera out of view during the transition to another map forcing them to press escape and then re-enter the pilot seat. [*] Fixed an issue where dead player body skins were not matching the skin applied to the player at the time of death. [*] Fixed an issue where player revived in orbit were not have their player skin reapplied. [*] Fixed an issue where players could not jump onto the level 2 lava mech from the level 2 building entrance. [*] Fixed multiple areas where AI got stuck in Port Sahariss Map. [*] Fixed an issue where some furniture prices were not reflecting the true value. [/list] [h3]Sorry about the Sketchy Claw Machines being broken! Hopefully you will not see that issue anymore. -Forsakenhalo[/h3]