[h2]NEW[/h2] [list] [*] Added [b]In-Game Text Chat[/b] to help provide more player accessibility. This has been a highly requested feature for a while now and I am happy to finally get it in. [*] Added pet icons to be consistent with the rest of the new UI update in 0.0.5. [*] Added [b]Pool Noode Sword color variations[/b] (it only makes sense to have this). [*] Added a small radial light to the spectator camera to allow spectating players to see the player they are watching in dark lit scenes. The light should provide just enough lighting to see the player but not enough to see everything around them as this would break immersion and allow players to help through Night Shifts too easily. [/list] [h2]UPDATES[/h2] [list] [*] Updated the settings menu by adding a new tab called "HUD" which now contains the options for photomode, dead teammates, and text chat. [*] Updated the Scanner for better performance, faster responsiveness, and better accuracy when calculating totals. [*] Updated Subject 6 audio to help make it a bit more distinguishable from Night Walkers. [*] The Doppelganger corpse now displays the face of the doppelganger if a flashlight is shined on it. [*] Players can no longer drop items while the ship is landing/returning to orbit to prevent loss of items when dropped during this transition. [*] Players can no longer interact with the Pilot Seat while a Night Shift vote is in-progress. This is required to prevent players from becoming permanently stuck on the map due to interrupted game logic. [/list] [h2]FIXES[/h2] [list] [*] Fixed an issue where doors in Port Aeriss were not triggering oxygen decrease. [*] Fixed an issue where inventory could create “ghost” items on the action bar due to latency. [*] Fixed an issue where dropping items into the drop off box could dupe due to latency. [*] Fixed an issue where placing items into the replenisher could dupe due to latency. [*] Fixed an issue where harvesting plants would sometimes not spawn due to latency. [*] Fixed an issue where mining mineral veins would sometimes not work correctly due to latency. [*] Fixed an issue where digging up buried loot would sometimes not work correctly due to latency. [*] Fixed an issue where dead player bodies would despawn right when the Night Shift begins. [*] Fixed an issue where Port Coral Teleporter for Level 2 was sometimes putting the player into a swimming state. [*] Fixed an issue where players in/around the ship at certain locations would clip through during landing and float around the map. [*] Fixed an issue where players that join mid-session while a day is currently active would not properly be spectating players. [*] Fixed an issue where players that join mid-session while a day is currently active would need to wait for the intro wakeup scene to finish. [*] Fixed an issue where players that join mid-session while in orbit and not at Sketchy's Belt, would need to wait for the intro wakeup scene to finish instead of being prompted with a save file immediately. [*] Fixed an issue where the host could hear water footsteps of clients walking into buildings at Port Coral. [*] Fixed an issue where saved loot continues to prompt the “collected” UI when dropped into the ship. [*] Fixed an issue where an old player item existed in Port Lumin that should not exist. [*] Fixed an issue where outside enemies had half the health of their intended amount. [/list] [h3]We are getting much closer to a very clean running version of the game and its only been 6 or so weeks sense Early Release day. I am super excited about it! I am thinking another hotfix maybe 2. The next big update will focus on Progression and Balance! [/h3] -Forsakenhalo