Update 0.0.2.1 is Live! More keybinds, Voice Chat Volume Sliders, and more!
Author: Dimensionless Games,
published 6 months ago,
[h2]NEW[/h2]
[list]
[*] Added Microphone Volume sliders so that players can lower /raise the voice of other players on their local client.
[*] Added Movement Keybinds for W, A, S, D.
[*] Added Jump Keybind.
[*] Added Sprint Keybind.
[*] Added Invert Mouse Y-Axis option.
[/list]
[h2]Updates[/h2]
[list]
[*] The Settings UI has a new section called “Controls” which contains the appropriately related settings such as invert look and mouse sensitivity.
[*] Updated the angle of the pool noodle and hedge knife so that the weapon doesn’t cover as much of the viewport.
[*] The biolumin elevator sections have been completely udpate similar to how I updated the ocean elevator areas.
[*] Players can no longer be heard through local chat while dead.
[*] Pixaxe damage reduced from 50 damage to 40.
[*] Shovel damage reduced from 35 damage to 30.
[*] Vending Machine price reduced from 25 credits to 15.
[*] Adjusted mouse sensitivity scale to further reduce turn speed on lower values.
[*] Save File Updates:
[olist]
[*] Save files should now be handled for network errors such as disconnects.
[*] Save files should now be handled for session changes such as kicks, leaves, and game exits.
[*] Save files should no longer lose credits, cosmetics, suit level, and planet progression if there is a game crash. New logic has been enforced for immediate saving on client-side progression to further prevent this.
[/olist]
[*] The dead player casualty penalty has been reduced from 20% per body to 10%, with a limit of 80% credit loss.
[*] The monsters behind sketchy's drop off have been removed for now as there might have been an issue with them causing potential crashes on orbit travel.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed an issue where the mute button was not working for the owning client's microphone. i.e. you should now be able to mute yourself.
[*] Fixed an issue where the casualty value was inconsistently counting the number of dead players.
[*] Fixed an issue where dying in orbit was not resetting the player's state creating a false positive when generating status reports after landing the ship then returning to orbit without dying (i.e. the game thought the player will still dead due to their dead in orbit not being reset).
[*] Fixed an issue where Keybinds were not reflecting correctly (please let me know if you all continue to have issues with this.)
[*] Fixed an issue where mouse sensitivity arrow ticks were not saving.
[*] Fixed an issue where Oxygen would start declining at the start of the night shift regardless of whether the player was inside a building or not.
[*] Fixed an issue where switching spectators only spectates to a maximum of 2 players. You should now be able to spectate living players in the group.
[*] Fixed an issue where the spectator UI would appear permanently on players’ screen when dying in orbit.
[*] Fixed multiple platforming areas for the lava planet “Port Ragnar” that was making it nearly impossible to jump back onto rocks after falling into the lava.
[*] Fixed multiple AI navigation areas in the Lava Map causing AI to get stuck and not pursue players.
[*] Fixed an issue where the pulse rifle was not dealing damage to the Claustropede AI.
[*] Fixed an issue where the pulse rifle was not dealing damage to the Geed AI.
[/list]
[h3]Thanks everyone for all the feedback in the discord!
-Forsakenhalo[/h3]