Hotfix 0.0.5.6.1
Author: Dimensionless Games,
published 4 months ago,
[h2]UPDATES[/h2]
[list]
[*] The Boombox now lasts 45 seconds up from 30 seconds.
[*] The Boombox resource bar now displays time in seconds as its duration rather than a percentage of its duration. It was a bit hard to gauge how much 7 percent of 45 seconds was when you are managing time, i.e. seeing 3 seconds on the duration bar is much more accessible.
[*] The pulse rifle has had its base damage increased from 40 damage per second to 50 damage per second.
[*] All Doors have updated interaction collision. Players should now be able to much more easily close doors rather than having to aim at certain locations that can be tricky to hit, especially when panicking. Port Coral doors are a perfect example of tricky panels.
[*] Sector Zero Main Building now has a door to the left and right when players walk in that prevents AI from entering the main hallway making it sometimes hard to get by from the start.
[*] Added more gatherables density beneath the Main Building for Port Lumin. Gatherables should feel more abundant in this Map with this change.
[*] Slightly Adjusted a jump puzzle at the main building of Port Lumin that tended to be “slippery” and cause players to fall to the pond below.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed the boombox description to explain that it heals every 0.5 seconds rather than every 1 second as this caused confusion.
[*] Fixed an issue where gathering items such as hedge knife, shovel, and pickaxe (not newly purchased ones) loaded up from the 0.0.5.6 update had an issue where they would prevent usage giving a message stating zero durability when trying to gather materials.
[*] Fixed an issue where loading into the game was not loading cosmetics / pets in. IMPORTANT – If these items are still not there on your first login of this hotfix, use the CLEAN option and place those items again and they should save properly when you close the game.
[*] Fixed an issue where picking up resource based items like the shrink ray after dropping a pulse rifle would cause all other resource based bars to display with zero resource unless the rifle was picked back up.
[*] Fixed an issue where herbs were displaying as 30 quota instead of 40 after being harvested.
[*] Fixed an issue where dug up loot such as eggs and pirate chests could sometimes turn into a mimic.
[*] Fixed an issue where sometimes players character movement could become frozen when interacting and existing from different interactable UIs.
[*] Fixed various surfacing areas in Port Coral that were hard to climb out onto from the water.
[*] Fixed some missing water textures in Portal Coral.
[/list]
-Thanks for the continued support everyone!