[previewyoutube=Tj4MWK8pY2g;full][/previewyoutube] [h2]Hello everyone![/h2] It's time for Seablip's first major update! Wizards & Flags is out now! [i]I recommend starting a new game, since the gameplay has been significantly rebalanced. However, old players should still be able to play on their old saves! ːsteamthumbsupː[/i] The new update brings a lot of new changes. There are a lot more enemies on the higher tier of difficulty. You'll get a new tactic with the wizard. And the world map has been totally renovated. The new map offers a much easier solution for the expansion of the world (something I intend). While some of you might feel the game still needs to reach closer to 1.0 to be replayable, I hope this new update will give a lot of fun to old sea dogs too! ːsteamhappyː As a single developer who is also a dad, it has been a rollercoaster to get here, but I really hope you like the new update. It brings significant changes, and hopefully a lot more fun! I have a lot of fun working on Seablip, but the most important thing is how you experience it. Seablip is still not 1.0, and I know the game lacks content and is riddled with bugs. Rest assured that I will continue to work on Seablip until it feels like a worthy 1.0 game — and hopefully beyond that too! I really appreciate all the feedback you give me, and I hope you see that I listen to that feedback. Here's a look at some of the new things added to the game, while some stay a secret. [h2]Patch notes (does not cover all changes)[/h2] [h3]New World Map[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39189052/50e10acb89ebc4975645e52fa1a2fbd3de1ebf3a.png[/img] [h3]New Roguelike Challenges[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39189052/484f3a83447849f6ef631b6331ea2f6b3d413160.png[/img] [h3]Wizards and Spells[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39189052/06be9a4ece7fc1bd0c0b7a99f63594cf4c925ea0.png[/img] [h3]Goblin Enemy Faction[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39189052/47ba76082bcbba09bd075b340db7f681a524e382.png[/img] [h3]Battle interface update[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39189052/59e2a62aab82cd3cca870867a898463cba4ae831.png[/img] [list] [*] New button in battle to lock/unlock aim. [*] Fortune Wheel mini-game to win new upgrades. Get better odds with a Crew Kill Victory or multiple losses of the same upgrade [/list] [h3]More enemies, including many more 4-skull (very hard) enemies[/h3] [img]https://clan.cloudflare.steamstatic.com/images//39189052/1d7d00f713702a3020393e854b9cc5fe39982cfa.png[/img] [list] [*] 3 new bosses (more to come) [*] More upgrades! [*] Shipbuilder NPC moves to player island (can build boss ships!) [/list] [img]https://clan.cloudflare.steamstatic.com/images//39189052/31fb923c9f2dd672316796f814dd2499165ebea5.png[/img] [h2]Customize Flag[/h2] [img]https://clan.cloudflare.steamstatic.com/images//39189052/d2a661eca560fff58172f124210fa7762605cb8a.gif[/img] [h2]Changes (does not cover all):[/h2] [list] [*] Gold prices and rewards rebalanced. Expect increased gold usage in the next major update. [*] Magic Shield reworked, more vital to gameplay, and integrated into the HUD. [*] Ship speed and evasion improved and changed. Evasion upgrades are now available. [*] Blueprints can only be learned with a blueprint. [*] Crew health nearly doubled. [/list] [h2]Major Bug Fix:[/h2] [list] [*] Fixed issue where anti-virus software blocking save permissions caused constant freezing. (Please report if this persists.) [/list]