Thank you so much to all who have tested Seablip. I am a bit overwhelmed, so I am trying to take it easy and will come back to those I haven't answered yet tomorrow. [b]What is happening now?[/b] My motivation has always been to build something inspired by FTL and Stardew Valley. The next goal for Seablip is to work more on islands, NPC's, and cut-scenes. I want to tell a story with Seablip, and this is non-existent in the alpha version. You can see some of the elements I want to use. Like Grim, for instance, Grim will be tightly connected to the main story in Seablip. Before I can start that work, I will need to do some groundwork first: [img]https://clan.cloudflare.steamstatic.com/images//39189052/216777b0c2372c0a6d03238820088adea3d0d896.png[/img] [b]Player home base and NPC town[/b] 1. I will redo my system for NPC's, and add cut-scenes 2. I will implement the player's home base. It is on an island, bigger than the alpha island, where you have a house and the opportunity to upgrade the place. (At least 3x the size of the alpha island) 3. Then I will start the work on the Seablip village (next to the player's home base). This is the place where the NPC's will live. (At least 5x the size of the alpha island) 4. I will do an update on player control and movement. I have some plans based on your feedback and my own (especially doing interaction easier and more understandable) 5. I will make doors :) [b]Sea battle and World Map [/b] 0. Fix the bugs reported 1. The World Map will get a higher variation of events. I want to add more text events with risk/rewards. 2. A way to fast-travel back to the island on the World Map 3. Player will be able to buy a bigger ship 4. I will continue the work on sea battles. Based on your feedback and all the plans I have who not yet is implemented This is only some of my work ahead. The next time Seablip is playable on Steam will be when it is ready for a release, and it is estimated to be in February 2022. This is probably an optimistic deadline, but I will try my best to keep it that way for now. It motivates me to do the heavy lifting Seablip needs to get done. I will probably go in "silence mode" after this test, only posting some monthly updates. Working on Seablip in the shadow, but you can always reach out to me on Seablip's Discord, or on email. That is always very meaningful and helpful for me. Big thanks and all the best! Jardar [img]https://clan.cloudflare.steamstatic.com/images//39189052/55e48438652fb9e042473900b72f3c69d1c982bf.png[/img]