Hello everyone, as promised, Seablip's new trailer is out, and an estimate for release is, [b]Autumn 2023[/b]. [previewyoutube=6tL0rO-DDTM;full][/previewyoutube] I started to work on Seablip approximately 3.5 years ago. Probably before, as I had to learn programming and all, but that said, I can now see a release date. I must say, it took me a lot longer than expected. That said. Autumn next year is actually closer than you think, and I honestly have a huge task ahead of me. Seablip is playable already, but it is missing the essential ingredients. - It has many empty spaces and needs more content and balancing. That is what I am going to work on until next year. Fill in those gaps, and add fun content. Here is a list of some of the things: [list] [*] Completing the main story (in the trailer, I focus on playable content, and most of the story related events are hidden, except the Octopus gang at the beginning🐙) [*] More islands (I mean those important islands tied to the main story) [*] Expanding Davy Locker's underworld [*] More farming [*] Cooking [*] Crafting [*] Fish variety [*] Cannon variety [*] Adding wizards with spells [*] Enemy variety (ship, crew) [*] A couple of "mini-games" (I keep those a secret) [*] NPC stories, more content, and details to daily cycles and other events [*] NPC festivals and events (more on that later) [*] Sea variety [*] In-game economy balancing [*] Battle balancing [*] More sound design [*] English translation [/list] This is the list of most important priorities, I also have a list of other things I want to do.. But my goal is to reach that release date: feeling rich and fun. Those things I can't manage to add will be added later on if things go well. [i]It will be a hard year ahead of me, with a lot of work, but I think it will be worth it.[/i] [b]I am very grateful for having you following my journey towards a release, and I hope you can wait a little bit longer.[/b] All the best, Jardar