Seablip in its current state is not a big game, but I hope you can have some fun! I have added a second island you can visit in the alpha, but there is no need to look hard for those secret islands yet.. The enemy can be quite difficult if you encounter a bigger ship. A good progression system is not really added yet, and I see most of the battle mechanics as a work in progress. [i]Please feel free to give me feedback on what you like, and what you wish for in the future.[/i] Despite that sea battle can be hard, I believe you have a decent chance to win a fight or two if that is what you want. [img]https://clan.cloudflare.steamstatic.com/images//39189052/c62d03f2efd06d01bb7500a8180c5d751c81dc3b.gif[/img] [i](The icy environment is not represented in the alpha, but will play a big part in the end)[/i] [h1][b]Feedback on the Alpha test[/b][/h1] When you are done playing Seablip's alpha - I would be very happy if you can write a comment/feedback in: [url=https://steamcommunity.com/app/1471270/discussions/0/3097886855334974831/]Steam's Discussion Thread[/url] [url=https://discord.gg/QVGqSxS]Seablip's Discord Forum[/url] [url=https://seablip.com/contact-1]Send me an email at seablip.com[/url] [b]This is what I look after with the test (Feel welcome to add more)[/b] [list] [*] What do you want to see from Seablip in the future? [*] What do you like about the current version of Seablip? [*] Is it something that you don't like with the current version? [*] Did you encounter some serious bug while playing? [*] Get inspiration I can use for the rest of Seablip's development journey! [/list] I will carefully read all comments and feedback then write down all the things I find meaningful. Thank you for reading this, and have fun playing! [b]Best regards Jardar :)[/b] [i](Important: Did you forget to request access? Then you have to wait for a confirmation before you can play.)[/i]