[h3]Hello, everyone! Seablip is now part of Steam's Pirates vs. Ninjas Fest, and to celebrate, a new demo of Seablip is now live![/h3] Please note that this new version destroys older saves. I apologize for any inconvenience, but the new demo includes significant changes. Not all the features mentioned below are available in the demo, but I hope you enjoy the updates! [h2]Bug Reporting and Feedback:[/h2] Since Seablip is still under development, I would love to hear if you encounter any bugs while playing, or if you have other comments about the update or anything else about Seablip. Your feedback would be greatly appreciated. [h1]The New Version[/h1] [img]https://clan.cloudflare.steamstatic.com/images//39189052/5e29277b4efec1e276d9a1219641a0d7b1fefa44.png[/img] [h1]New World Map[/h1] A massive overhaul of the world map; it's no longer "points," but you sail freely with a tiny ship. [list] [*] Floating icebergs or rocks can damage your ship. [*] Wind provides a bonus/penalty to your world map speed. [*] Enemy encounters are now easier to avoid. [/list] [h1]Island Movement Update[/h1] After receiving feedback from players who disliked the character's movement on the "grid," I made significant changes (which also required updating all interactions). The result is that the player can now take tiny steps horizontally. I hope the new functions feel more fluid and natural. (Some bugs might occur; feel free to report them.) [list] [*] Interaction with objects is also more forgiving of player distance (you don't need to be as close as before). [/list] [h1]New Player Island[/h1] This change is also based on player feedback. The old intro took too long, causing some players to lose interest before the fun began. Therefore, I created a new starter island - a more gameplay-oriented island where the player's house is now placed next to the pier, allowing for quicker travel on the sea. The new island is split into two parts: [img]https://clan.cloudflare.steamstatic.com/images//39189052/1b3fef82f110febf1d29542fba8a68a5dc372ca5.png[/img] [h2]Economy Part[/h2] (Not in Demo) [list] [*] Build and upgrade houses for your crew + more (premade layouts). [*] Upgrade your house. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39189052/0a71014f7d6b484f8a0876ef769ff8f04f0025da.png[/img] [h2]Defense Part[/h2] (Not in Demo) [list] [*] Delegate crew to guard your island and protect it against raiding enemies. [*] Build defense and weapons. [*] Upgrade the castle layout, acquire more space, and enhance health. [*] Participate in battles or auto-resolve with the guarding crew. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39189052/527ee9502e6d9c8704f82c0fd1ee2901d4d5734b.png[/img] [h1]Crafting[/h1] You can now craft every weapon or ship upgrade using resources (not gold), while merchants sell upgrades for gold only. [list] [*] To unlock the upgrades, you must acquire blueprints (common, rare, epic, legendary). [*] You can only craft upgrades at home. [*] For now, the current crafting price for an upgrade is just a test price. [/list] [h1]Ship Battle Changes[/h1] Lots of small and some big changes. [list] [*] Repair time on all cannons increased. [*] Reload time on all cannons decreased. [*] Destruction of upgrades is health-based (changed from "luck-based"). [/list] [h1]Other[/h1] [list] [*] You can name your ship. [*] Some UI design updates. [*] And much more. [/list]