Path To Release - Post 2
Author: jardar,
published 1 year ago,
[i](Not yet available in Demo)[/i]
[h1]Movement Update[/h1]
Hello everyone! This is another update that comes after feedback from Steam Next Fest. Not everyone liked the grid movement, and I couldn't let that continue to be the same. The player movement is now "pixel-based" while walking horizontally on an island.
This might sound like a small update, but I had to fix a lot more to make it work. For instance, all interactions are now updated to fit the new way of walking.
[img]https://clan.cloudflare.steamstatic.com/images//39189052/2b1ed8c2b988b7005296ebe5211926ba8150cce8.gif[/img]
I guess it's not that easy to spot the difference from the GIF, but the movement in Seablip now feels a lot smoother.
[list]
[*] Interaction is more "kind," allowing you to interact with objects and people without the same strict distance as before.
[*] Using tools and weapons is also smoother as you no longer need to wait for your character to finish walking on the grid.
[*] Moving vertically is still "grid-based."
[/list]
I'm going back to work but will be back with more news soon! Have a wonderful day!
- Jardar