[i](Not yet available in Demo)[/i] [h1]The New World Map[/h1] Hello everyone, and thank you so much for all the great feedback during (and after) Steam Next Fest. I want to let you know that I have addressed many of the things you provided feedback on, and first up is one [b]major change[/b]! :) [img]https://clan.cloudflare.steamstatic.com/images//39189052/5e29277b4efec1e276d9a1219641a0d7b1fefa44.png[/img] The World Map is no longer "point-based" but a free (bigger) and open map. You can control your ship and must ensure it does not crash into islands, rocks, icebergs, or other dangers. The enemies are visible ships, some of which will hunt you down if you get too close, while others mind their own business until provoked or plundered. There are still lots of features I want to add to the new World Map, but here is a look at how it is right now: [previewyoutube=z4ddC99Ov2A;full][/previewyoutube] [b]A list of some functions available on the World Map:[/b] [list] [*] Ship speed ranges from 0 to 14 knots (max), with wind providing a bonus or penalty. [*] Ship max speed is based on the ship type. [*] Death or crew loss can occur on the World Map. [*] Encounters with merchants are possible. [*] Loot can be found. [*] Obstacles must be avoided. [*] Crashing into an iceberg can remove it as an obstacle, but it inflicts significant damage unless you have an icebreaker! [*] Enemy ships may pursue you if provoked or for other reasons. [/list] [b]Other functions I am testing, but still not sure will make it to the full version:[/b] [list] [*] Using a cannon on the World Map to harm enemies. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39189052/a4b703b5f6b29b1eb13949252cb465000a15f2b6.gif[/img] Again, thank you so much for all the feedback! I look forward to continuing working on Seablip! :) - Jardar