Happy new year! Seablip's plans for 2022.
Author: jardar,
published 2 years ago,
[h1]Hello everyone, and a happy new year![/h1]
2022 will be an important year for Seablip's development. I am so happy to say that I have reached a lot of important milestones lately, and I am going to move my focus from making everything that you don't see work smoothly + preparing for all the different types of content I want to add ("skeleton-work") to [b]"adding content and story"[/b].
[b]First a quick look at some big changes.[/b]
[img]https://clan.cloudflare.steamstatic.com/images//39189052/b6633e466adc8989d52cdaefe80f8e3b30af837e.png[/img]
[i]Sea battle perspective is changed from front-view to side-view. A tiny ship, owned by the Octopus gang. [/i]
After looking into all the amazing feedback from the alpha test I have worked a lot to make sea battle easier to control and understand. It was many hard decisions, changing sea battle to side-views was one of them. But I think it will offer a lot more detail, charm, and soul to each ship. I am still practicing drawing ships, but I am happy with the direction it is taking, and hope you feel it too!
I am very excited to show you all the things I have done (and am working on) with sea battle, but I am not comfortable showing you all the progress yet. All I can say is that I have reworked all systems, removed things that felt like too much micro-management, and worked a lot on [b]individuality[/b] to each crew and cannons. Again, very excited to tell you more soon!
[img]https://clan.cloudflare.steamstatic.com/images//39189052/88fbd22c799bb397db10feb0cd6f36410e2596d4.png[/img]
[i]Redcoat brig[/i]
[h1]World Map[/h1]
I have also worked a lot on my internal WorldMap editor to have all the dynamic options I need to expand the world of Seablip. Connecting the islands, story, characters, and sea battles into a great experience. Now it is solid and ready to add final content and sail routes. I still have some future functions I want to implement, for instance: weather effects, and other triggers affecting sail routes availability and a food system for traveling. (And a special fast travel home option) More on all that later this year.
[img]https://clan.cloudflare.steamstatic.com/images//39189052/17241fe87965f73ff96223647f8f8b285b2ea79e.png[/img]
[i]From the World Map in Seablip. Here is a look at an updated version of the main island.[/i]
[h1]Mark May in your calendar![/h1]
I want to have some personal goals for this year, and one important goal is happening in May. Then I want to come with a bigger announcement about Seablip's future. My goal is to give you a better understanding of what to expect from Seablip, and hopefully (but I can't promise) a glimpse into when Seablip might be ready. So mark May in your calendar, I am excited to see where the development is then and is looking forward to showing you more on all the things I have worked on since last. I have a great feeling about this year, and it could never have happened without all the amazing support I have got from you guys!
All the best, Jardar
[img]https://clan.cloudflare.steamstatic.com/images//39189052/67617fc368510c606fbe8fb71854f0f9c1641807.png[/img]
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