Wizards & Flags Update
Author: jardar,
published 6 months ago,
[h3]Hi everyone![/h3]
Thank you so much for a thrilling Early Access launch! I wasn't sure what to expect, but over the past two weeks, I've enjoyed seeing Seablip's Discord server, the forum on Steam and my mailbox booming with feedback and support. Seablip now has over 200 reviews, which is also a milestone to celebrate. That means a lot guys. Thank you so much! I am already thinking a lot about all the content I want to add so I haven't really got the time to celebrate yet. However, I've also received a lot of bug reports and complaints about unfinished quests.
I made many bug updates since release (and will continue to do that), and I am now working on a fix for the unfinished quests: you will see them as part of smaller updates coming in regularly in the next days/weeks. Sorry for the wait: I am doing what I can to update as fast as possible at a healthy speed.
With that, I'm excited to announce the first major update for Seablip:
[img]https://clan.cloudflare.steamstatic.com/images//39189052/d11f8f01196be9a6054411c985737bb3d10c65a0.png[/img]
[h1]Wizards & Flags[/h1]
This update will spark more magic into the game, including a new type of sailor you can recruit: wizards. Wizards won't offer the usual crew skills but will instead possess one or two magical spells.
Seablip's world is a place with magic, so as part of this update, I'll also be including more magical lore within the game. This aligns with my broader vision of fleshing out the main story.
Another exciting feature of this update will be the option to customize your own flag. Old saves will have this opportunity upon loading the game, while new games will have it as part of the character customization.
[b]Here's a glimpse of other upcoming content goals for this update:[/b]
[list]
[*] New bosses (with a wizard theme)
[*] New ships (Redcoats and Bluecoats have their own wizards, so the update should include higher-difficulty warships employing new tactics)
[*] More islands (with a magical theme)
[*] Some new NPCs available on your main island
[*] You can upgrade your house
[/list]
[i]The release date for this update is July-August, but nothing concrete yet.[/i]
While I work on this update I will continue to do minor updates with content and bug fixes + starting a QA for controller support to make it less frustrating than it is now.
[h2]Seablip is participating in the Best Indie Games Summer Showcase 2024[/h2]
[previewyoutube=acKDyXtGFA0;full][/previewyoutube]
[h2]Early Access Roadmap[/h2]
I want to be transparent: the Early Access Roadmap will be announced after the "Wizards & Flags" update. As this is my first game, I'm hesitant to commit to a detailed roadmap before delivering you all a first update. I want to learn from that experience and dedicate enough time to reviewing all your feedback. This will allow me to create plans that align with my vision while incorporating your valuable input. Here are some of the bigger headlines:
Duel: Player vs. Enemy Captain (Mini-game as an alternative to ship fight)
Late Content Update (Bigger ships, more bosses, and late-game content)
Main Story Update
Fishing Update (everything with fishing needs a huge update)
Localization Update
Controller Update
Feel free to ask any questions you have about the upcoming roadmap!
[img]https://clan.cloudflare.steamstatic.com/images//39189052/09f8b837aabf93136fd1889ba86d14545ad6a91a.png[/img]
If you haven't already got your hands on Seablip's Original Soundtrack you can now listen to it on Spotify and consider supporting the brilliant composer Christian Balvig by buying the soundtrack on Steam. [url=https://open.spotify.com/album/4WKyPJr4v0SYsMIhJMwCEK?si=GVj2cZzdQZaO3T6iBTLheA]Here is a link.[/url]
https://store.steampowered.com/app/2829810