Another small update after some feedback from players (thanks for all feedback): [b]New[/b] [list] [*] All gold rewards from a seabattle are increased. [*] The demo lacks high-level enemies to showcase the variety of upgrades/weapons in Seablip. To address this, I've added an extra medium-level octopus enemy and a hard-level pirate on the world map for those seeking a greater challenge than an easy ship. [/list]