Seablip Official Roadmap to 1.0
Author: jardar,
published 2 months ago,
Ahoy!
As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come.
[i]Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//39189052/007df8a785a16f8ca9261084958fef83ff3bbf69.png[/img]
[h1]1. Wizard & Flags (Next Update)[/h1]
[list]
[*] Customizable flags
[*] Wizards with spells
[*] Goblins
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//39189052/d3197362de4d8b94962d6f8b46c134d6aa65f171.png[/img]
[i]"Slow Spell"[/i]
[img]https://clan.cloudflare.steamstatic.com/images//39189052/495b13224bdb1a649cc03ca388c5fd8300d0ba79.gif[/img]
[i]"Magic Magnet Spell"[/i]
[h1]2. Fortress & Exploration Update[/h1]
[list]
[*] Build and upgrade a fortress on your island to defend against enemy raids.
[*] Explore the world with outposts controlled by Redcoats, Bluecoats, and Octopus.
[*] Discover more islands and embark on randomized quests like rescue missions, destruction missions, and exploration.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//39189052/37d684c9fa8c96f543ff491a9c83857ddedd26ad.png[/img]
[i]Redcoat Outpost WIP[/i]
[h1]3. Fish & Fight Update[/h1]
[list]
[*] Fight on islands using WASD movement, primarily against pirate enemies.
[*] Captain Battle (instead of a ship battle, you can sometimes choose to do a "Captain Battle". Your crew and enemy crew are gathered around in a "circle" to see which captain is the best)
[*] Enjoy a special fishing mini-game on the world map.
[*] Experience a revamped fishing and reward system, + fixing Whalgrim's fish quest.
[/list]
[previewyoutube=BuOJwV1W7B0;full][/previewyoutube]
[h2]Controler Update[/h2]
[list]
[*] This is overdue! I know I promised to make the game better for a controller than it is today. I apologize for the delay in controller support. While it's not currently optimized, I'm committed to making Seablip controller-friendly. Since I lost a lot of development time as explained in the last community post, I had to make hard decisions on my priorities making the Wizard update priority number one. Right now I can't say where on the Roadmap this step is added. I don't want to disappoint you, but rest assured that I won't stop working on Seablip before it offers decent controller support too!
[/list]
[h1]4. Trading & Economy Update[/h1]
[list]
[*] Island Economy
[*] Trading wares with different islands and bigger cities is an option to earn coins.
[*] Merchant sail routes will be more visible. (Giving you the option to do better trade, or dear for some merchant raiding)
[*] Farming and food update.
[/list]
[h1]5. Main Story & Localization[/h1]
[list]
[*] Finish the main quest this includes some side quests connected to the main quest.
[*] This also includes a couple of boss fights.
[*] Localization.
[/list]
- Jardar