[b]Hello everyone,[/b] I know you're all eagerly anticipating the release of Seablip, and I'm just as excited to share it with you! I've been working on this project for nearly 5 years now. The game itself offers a wealth of content to enjoy, and I'm hopeful that the upcoming demo will provide you with a solid taste of Seablip's core gameplay. The full game still requires some fine-tuning, particularly in terms of quality-of-life improvements, but the most crucial aspect is defining the game's objectives and progression from start to finish. I don't want to release the game until it has a clear sense of purpose. I anticipate that it will take me until February next year to complete this process. This also marks a break-even point for me, where my personal funding will no longer suffice. Achieving this goal will demand a great deal of dedication on my part, and rest assured, I'm committed to working hard. However, I also prioritize my family and health. I hope the upcoming demo generates plenty of excitement and anticipation for the full release. Additionally, I hope it provides me with valuable insights into which elements of Seablip you enjoy the most and those that may need improvement before the full release. All the best, [b]Jardar[/b]