Hello everyone, after reviewing feedback and video streams from players, I've observed that the enemy in sea battles needs a significant overhaul in balance. The easy enemy is now much easier, allowing for quicker ship upgrades. Battles become more intense when facing a more difficult enemy, as an easy enemy results in a slow battle that I don't want you to be stuck on forever. Additionally, I've made another significant change that will impact battles greatly. You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island. [b]New[/b] [list] [*] You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island. [*] Enemy difficulty on the easy level has been significantly lowered. [*] Easy enemy ships will no longer attempt to escape. [*] Easy enemy is easier to not miss. [/list] [b]Please share your thoughts on these changes, and let me know if there are still aspects you find lacking or problematic.[/b]