[h3]Mark your calendars![/h3] I'm thrilled today to reveal that Rack and Slay will release [b]May 27th[/b]! I'll be working on the game basically every day until then to add even more polish on all fronts, plus the last bits of additional content for maximum variety on release day! So looking forward to when you will finally be able to get your hands on the full version! ːsteamhappyː In other no less exciting news, here's a brand-new key artwork for the game (you can also find it and many more assets in the [url=https://steamcommunity.com/app/2311990/discussions/0/3968295633411207451/]press kit[/url]). Same as all the new in-game art and animations, it was created by Estivador, so this should make for a much more coherent overall style to the game's online presence and also gives a better impression of how the game actually plays when you look at it. I personally absolutely love it! [img]https://clan.cloudflare.steamstatic.com/images//43942681/654df43f1e4373918bd054680a8e7ebf5d19b80e.jpg[/img] But speaking of full version, here's what to expect in terms of content and game modes: [list] [*] [b]111 game-changing items[/b], with 50+ of them being unlockable through playing any mode you like (and yes, in good Slice & Dice tradition there will be an "unlock all" option). [*] [b]20 difficulty levels[/b] to unlock in packs (no need to go 1-by-1 if you're that good). [*] The full 10-level [b]Crawl Mode[/b] for your good old ~30-minute roguelike runs. [*] The shorter [b]Delve Mode[/b] with half the levels, but double the item drafts. [*] The one-level [b]Raid Mode[/b] with random items for a quick burst of mayhem. [*] [b]Daily Mode[/b] featuring a unique set of game-changing run modifiers every day. [*] [b]Wild Mode[/b] for random (and sometimes extra crazy) sets of modifiers. [*] A set of [b]Challenge Runs[/b] featuring pre-defined gameplay variants that will often drastically change the way you play the game. [*] A full [b]Item Compendium[/b] to track your unlocks and collect badges for the highest difficulty you beat using each item. [*] (For the nerds like myself who love reading patch notes:) Full in-game patch notes.[/list] So, a final reminder to (if you haven't yet) please wishlist the game. For a tiny project like this every single click is a huge deal. Plus you'll also be reminded right when [b]May 27th[/b] hits to grab your launch-discounted copy! See you then! ❤️