Things are rapidly moving forward with patches 0.85 through 0.9 all in one (cause the former primarily had full-version improvements)! Watch out for an [b]exciting announcement soon[/b]! :) [h2]Patch notes (v0.9)[/h2] [list] [*] (Full version) Added [b]challenge runs[/b] (unique pre-defined gameplay variants). For example, start with only a few shots but gain 1 shot per kill; or tons of huge explosions that insta-kill enemies but lots of extra enemies; or extra shots but sometimes they go backwards. :D [*] (Full version) New item [b]Black Hole[/b]: Pulls the closest enemy towards you when you fall into a hole. This brings the total to [b]111 items[/b]! [*] Changed [b]Demolisher[/b] to work on the first X obstacles you touch (X being the number of Demolisher items you have) and not just during the first turn to give you more freedom to use the item in a planful way. [*] Changed [b]Double Shot[/b] to trigger every other turn instead of only on the first turn since with the recent rework into a mini ball item it has lower immediate potential. [*] (Full version) Made it possible to switch between unlocks in run-end screen when multiple items were unlocked in a run. [*] Added tooltip to difficulty settings that shows all active difficulty effects. [*] Prevented direct repetitions in item re-rolls from occuring. [*] Excluded a few initially not very useful items from the random starting items pool for difficulty 15 and above. [*] Added a few new sound effects. [*] Added a few new icons and item graphics. [*] Updated Unity engine to the latest LTS version. Primarily to ensure long-term compatibility, maintainability and (potentially) portability. You shouldn’t notice any difference except for maybe some performance improvements here or there. [*] Optimized in-game lighting and added a third light quality setting. [*] A bunch of general performance improvements and code cleanup. [*] Several wording adjustments (shoutout to axerity). [*] Countless smaller fixes and tweaks.[/list] I hope you continue to enjoy the demo, and as always if you have any feedback please let me know via [url=https://discord.com/invite/jbCvcsUA82]Discord[/url] or [url=https://twitter.com/Ludokultur]Twitter[/url] or leave a post in the Steam discussions!