A more sizeable update before the weekend. I added new fonts in pretty much all places throughout the game (menus, shop, tooltips etc.). This is a first big step towards the improved look-and-feel we're aiming to have ready when Steam Next Fest arrives early next year. [h2]Coming Soon: New Item Graphics (WIP)[/h2] Another super important part of the improved visuals will be brand-new, hand-drawn item graphics. They're not all ready yet, but here's a [b]first teaser[/b]: [img]https://clan.cloudflare.steamstatic.com/images//43942681/95d973cba852807ff14c1d2b023c1932a409182b.jpg[/img] [h2]Out Now: New Demo Patch[/h2] With future plans touched on, let's get into what the latest demo patch brings right now! [h2]Patch notes (v0.6)[/h2] [list] [*] New shiny fonts everywhere! 🎉 [*] Improved how bonus shot power is displayed on the power gauge by adding a small red “danger zone” overlay to it. [*] Bombs within the range of an explosion now have a short “ignition time” so follow-up explosions don’t all happen at the same time. [*] Small improvements to the look of particles. [*] Hidden feature: When using the keyboard, you can now rotate your aim more quickly via the A/D keys (in addition to Q/E for slow rotation) if you prefer to adjust your aim via keyboard-only means. [*] Notable fixes: [list] [*] Mouse movement detection to switch back to mouse controls is more robust. [*] You can now properly aim even when ending your turn at the edge of a hole. [*] Turn won’t end prematurely if a ball is still being slowly dragged into a hole. [/list][*] Various balancing tweaks and minor fixes. [/list] I sincerely hope you enjoy the latest changes and thank you so much for checking out the demo. If you have any feedback, would like to discuss games and their design, or just want to say hi, please swing by via [url=https://discord.com/invite/jbCvcsUA82]Discord[/url] or [url=https://twitter.com/Ludokultur]Twitter[/url]! ❤️