Reminder: [b]Rack and Slay will release on MAY 27, 2024[/b] (1 week from today)! I wrote about everything the full version will entail in a [url=https://store.steampowered.com/news/app/2311990/view/4166466062430129819]previous post[/url]. Today I'm excited to report the first release candidate for version 1.0 is now in testing. As usual, improvements to existing content are live on the demo version as well. [h2]Patch notes (v1.0 RC)[/h2] [list][*]Added the initial set of achievements (only active in the full version). [*] Most explosion-buffing items now spawn a guaranteed bomb, so they’re more useful on their own. [*] The on-defeat explosion of [b]Boomy[/b] enemies now scales in radius if the enemy size increases (via healing or power pick-ups). [*] The [b]Demolisher[/b] item (obstacles explode on touch) now shows a little bomb indicator as a reminder in your collision prediction while it’s active. [*] Lots of wording improvements all around. [*] Countless minor tweaks and fixes.[/list] Shoutout to the awesome [url=https://discord.com/invite/jbCvcsUA82]Discord[/url] folks who suggested many of these improvements! ❤️ Also big thanks to everyone who has been checking out the demo for the first time during Endless Replayability Fest last week. As usual, please consider wishlisting the game so we can really get this ball rolling next week!