[img]https://clan.cloudflare.steamstatic.com/images//43942681/af83dd74f862660ecc4e4f3ba9cf18ad48a0c2ed.png[/img] Today I'm excited to bring you the biggest demo update so far! All items in the game received brand-new artwork. You will face a variety of mid- and end-boss enemy balls in your runs, that spice things up by asking you to defeat them last in a level. Additionally all difficulties have been rebalanced, more art assets have been added, and all kinds of tweaks and fixes made their way into the game. [h2]Patch notes (v0.7)[/h2] [list] [*] [b]Bosses[/b]: Added 8-ball “boss” enemy variants. Meet them in levels 5 and 10 of a run. [*] [b]New item art[/b]: Added brand-new art for all items in the demo. [*] Other art updates: [list][*] New look for the shot power gauge. [*] New “open” animation for treasure chests. [*] New art for hole bridges. [*] New mouse cursor.[/list][*] General:[list][*] Rebalanced all difficulty levels. Game is slightly harder on average, lower difficulties got a little extra spice, and difficulty scaling per level throughout runs was adjusted accordingly. [*] Added option to hide blood / skulls. [*] General wording pass on items and tooltips. [*] Lots of miscellaneous fixes and tweaks. [/list][/list] Also a big heartfelt thank you to everyone who checked out the demo recently (and to [i]Olexa, Skoottie, CDNThe3rd, vampirechicken, wolvesatmydoor[/i] and [i]Wallacetaa [/i]for showcasing it). Every bit of visibility and every wishlist helps a tiny indie operation like this one a ton. ❤️ I hope you continue to enjoy the demo, and as always if you have any feedback please let me know via [url=https://discord.com/invite/jbCvcsUA82]Discord[/url] or [url=https://twitter.com/Ludokultur]Twitter[/url] or leave a post in the Steam discussions!