Demo Update v0.71
Author: Ludokultur,
published 9 months ago,
Smaller demo update today, but some important tech improvements to ensure level generation can much more easily be maintained and expanded further in the future! Thanks to everyone who keeps enjoying the demo (and left their feedback on the [url=https://discord.com/invite/jbCvcsUA82]Discord[/url]), good to see the increase in player numbers wasn't just a flash in the pan! <3
[h2]Patch notes (v0.71)[/h2]
[list][*] Balancing[list][*] Trinity now doesn’t triple itself, i.e. only works on (and will only be consumed by) other items. [i](Sorry about that, it's often fun to see things get out of hand on lower difficulties and there are still plenty of ways for the game to go crazy, but Trinity stacking could render even higher difficulties trivial sometimes, which was a bit much.)[/i]
[*] Small tweaks to make difficulties 5-9 a little more intense on average.[/list][*] Improvements & fixes:[list][*] Added option to change target FPS in the advanced settings (default is uncapped as before). Should not affect most players, but potentially help performance on some lower-end devices.
[*] Refactored level generation code to be much more robust in edge cases and be way easier to maintain or expand in the future. (You should not notice this for now unless you ran into a rare level-gen crash before.)
[*] Fixed a few typos in tooltips and item descriptions.
[*] Fixed a few minor visual bugs.[/list][/list]