Demo Update v0.81 - The fun one!
Author: Ludokultur,
published 8 months ago,
Hey folks! Huge thanks to everyone who checked out the demo during Steam Next Fest! Please leave your feedback on the forums or the [url=https://discord.com/invite/jbCvcsUA82]Discord[/url]. Much appreciated! <3
[h2]Patch notes (v0.81)[/h2]
The new demo update focuses on making things "more fun" by changing how some things in the game interact and introducing a few quality-of-life improvements.
[list][*] Keys are now carried around by enemies (like coins or gems) instead of getting consumed.
➡️ Fewer missed keys, more item picks, more options to pick up a key indirectly → FUN!
[*] When you defeat an enemy that is carrying a coin, gem or key, you now collect the item as if you had touched it.
[img]https://clan.cloudflare.steamstatic.com/images//43942681/1e165b940be983416008d3bd33c090a3a7015b65.gif[/img]
➡️ More coins and gems, plus sometimes enemies hand gems around between each other until one dies and you get all the goods → FUN!
[*] Mini balls do not collide with spikes rotating around the player anymore.
➡️ Combine “Impaler” and “The Gang” for ultimate self-surrounding mayhem → FUN!
[*] Mini balls now collide with swords rotating around enemies, i.e. can be used as “protection” from those (if you’re cruel enough).
➡️ More counterplay against sword enemies and bosses, secret buff to “The Gang” too → FUN!
[*] There’s now a small indicator above the player ball when you have 3 or fewer shots remaining at the start of your turn.
➡️ No more confusion about being out of shots, enter “focus mode” and really try to make those last few shots count → FUN!
[*] Added “light quality” setting to the advanced options. Setting it to “low” will disable a few shaders, particles and the pulse effect on circular lights in the game.
➡️ Better performance on low-end devices → FUN?!
[*] Various minor fixes (always FUN!)[/list]