Hey folks! Huge thanks to everyone who checked out the demo during Steam Next Fest! Please leave your feedback on the forums or the [url=https://discord.com/invite/jbCvcsUA82]Discord[/url]. Much appreciated! <3 [h2]Patch notes (v0.81)[/h2] The new demo update focuses on making things "more fun" by changing how some things in the game interact and introducing a few quality-of-life improvements. [list][*] Keys are now carried around by enemies (like coins or gems) instead of getting consumed. ➡️ Fewer missed keys, more item picks, more options to pick up a key indirectly → FUN! [*] When you defeat an enemy that is carrying a coin, gem or key, you now collect the item as if you had touched it. [img]https://clan.cloudflare.steamstatic.com/images//43942681/1e165b940be983416008d3bd33c090a3a7015b65.gif[/img] ➡️ More coins and gems, plus sometimes enemies hand gems around between each other until one dies and you get all the goods → FUN! [*] Mini balls do not collide with spikes rotating around the player anymore. ➡️ Combine “Impaler” and “The Gang” for ultimate self-surrounding mayhem → FUN! [*] Mini balls now collide with swords rotating around enemies, i.e. can be used as “protection” from those (if you’re cruel enough). ➡️ More counterplay against sword enemies and bosses, secret buff to “The Gang” too → FUN! [*] There’s now a small indicator above the player ball when you have 3 or fewer shots remaining at the start of your turn. ➡️ No more confusion about being out of shots, enter “focus mode” and really try to make those last few shots count → FUN! [*] Added “light quality” setting to the advanced options. Setting it to “low” will disable a few shaders, particles and the pulse effect on circular lights in the game. ➡️ Better performance on low-end devices → FUN?! [*] Various minor fixes (always FUN!)[/list]