Patch 1.13
Author: Ludokultur,
published 4 months ago,
Hey! Time for another bunch of improvements! The biggest deal here is a rework of how runs are saved which results in way smaller save file sizes (up to a 100x reduction in my testing on high-level endless runs) and much (up to 10x) faster loading times. The new system has been tested with a wide variety of old and new save files, but of course please let me know if you encounter any issues. Thank you! <3
[h2]Patch notes (v1.13)[/h2]
[list][*] [b]Accessibility:[/b] You can now hold the aiming mouse button during a turn to fast-forward. No need to use the keyboard anymore.
[*] [b]Changes:[/b] These should primarily keep high-level endless mode or infinite-money craziness at bay and not affect "normal" runs all that much.[list][*] Duplicator can’t be duplicated by Duplicators anymore.
[*] Duplicator now “only” triggers up to 50 times a level.
[*] Sleepies can’t spawn more Sleepies on defeat (even if the run modifier is active).[/list][*] [b]Optimization:[/b][list][*] Drastically reduced run save file size when holding a large number of items.
[*] Drastically reduced loading times when holding a large number of items.
[*] More visual effect optimizations.[/list][*] [b]Fixes:[/b][list][*] Fixed Veteran Spelunker sometimes removing too few obstacles.
[*] Fixed remaining item uses sometimes not showing.[/list]
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