Hey! Time for another bunch of improvements! The biggest deal here is a rework of how runs are saved which results in way smaller save file sizes (up to a 100x reduction in my testing on high-level endless runs) and much (up to 10x) faster loading times. The new system has been tested with a wide variety of old and new save files, but of course please let me know if you encounter any issues. Thank you! <3 [h2]Patch notes (v1.13)[/h2] [list][*] [b]Accessibility:[/b] You can now hold the aiming mouse button during a turn to fast-forward. No need to use the keyboard anymore. [*] [b]Changes:[/b] These should primarily keep high-level endless mode or infinite-money craziness at bay and not affect "normal" runs all that much.[list][*] Duplicator can’t be duplicated by Duplicators anymore. [*] Duplicator now “only” triggers up to 50 times a level. [*] Sleepies can’t spawn more Sleepies on defeat (even if the run modifier is active).[/list][*] [b]Optimization:[/b][list][*] Drastically reduced run save file size when holding a large number of items. [*] Drastically reduced loading times when holding a large number of items. [*] More visual effect optimizations.[/list][*] [b]Fixes:[/b][list][*] Fixed Veteran Spelunker sometimes removing too few obstacles. [*] Fixed remaining item uses sometimes not showing.[/list] [/list]