Patch 1.12
Author: Ludokultur,
published 4 months ago,
Hey! Here's another set of improvements for endless mode (which might also help with some particularly broken pre-endless runs). As always, thanks for the feedback and support! :)
[h2]Patch notes (v1.12)[/h2]
[list][*] If you have more than 10 item picks, you are now able to randomly roll your remaining ones and immediately leave the shop. (Especially useful for high-level endless runs.)
[img]https://clan.cloudflare.steamstatic.com/images//43942681/337c3564f9a613f258d0a715e6767ca3eb69c0c3.png[/img]
[*] Fixed [b]Wild Bomb[/b] bombs sometimes moving too slowly.
[*] Fixed out-of-bounds enemies sometimes not getting cleaned up (which could result in turns or levels not ending properly).
[*] Optimized lots of explosions being handled simultaneously.
[*] Optimized memory footprint when holdings lots of items.
[/list]