Another update! Thank you so very much for the continued feedback, bug reports and reviews! :) [h2]Patch notes (v1.07)[/h2] [list][*] [b]New:[/b] Added rare special level type with big Switchers (the wooden walls active every other turn). [*] [b]Balancing:[/b] Extra Bullet item now transforms a Normy every (instead of just the current) level. [list][*][i]Reasoning: The item proved to be too good and the "correct" pick in too many situations while not really changing the gameplay much, and the one-level-only downside not mattering enough. Adding one more speical enemy to all future levels should make it more of a choice whether you want to to take the item or not, as well as add a little more gameplay spice overall that the effect itself (+1 shot) might lack.[/i][/list][*] [b]Improvements:[/b][list][*] Enemies that are already of the Sleepy type don’t use up the transformation charges (e.g. Motion Sickness, Blackjack) anymore. [*] Game should now not process any non-mouse aiming input at all when gamepad detection is disabled.[/list][*] [b]Fixes:[/b][list][*]Fixed issue where rerolling twice very quickly would roll the same items both times. [*]Fixed issues when decreasing your shots in the Second Wind challenge. [*]Fixed visual issues when opening the pause menu during a game-over.[/list][/list] P.S. [img]https://clan.cloudflare.steamstatic.com/images//43942681/ff4a46e6fa2fa95ea5f8ae6beba67c2639b7c900.jpg[/img] [i]Still working on getting the new mode's scaling right, but I'm on it (by the way, yes it was actually possible to clear the level shown above, haha).[/i]