Many thanks to everyone who played the demo so far and gave feedback via DM, [url=https://discord.com/invite/jbCvcsUA82]Discord[/url] or [url=https://twitter.com/Ludokultur]Twitter[/url]. This is the first time the game is exposed to a public audience and your feedback is invaluable when it comes to polishing the game on its path towards full release! ❤️ [h2]Patch notes (v0.55)[/h2] [list] [*] Balls now lose less speed when bouncing off of obstacles at obtuse angles. [*] Changed Mirror, Parting Present and Telekinesis items to roll their activity at the start of your turn, so you can plan your shot around them. [*] Improved controller aim smoothing. [*] Added initial difficulty selection for new players. Also, difficulties up to level 9 are unlocked from the start, but the difficulty unlock curve beyond that is a little more flat. [*] Added main menu particles. [*] Added combo kill counter. [*] Various UI fixes and improvements. [*] Several balancing changes and bugfixes. [/list] We've also had the first creators pick up (and thankfully really enjoy) the game, such as [url=https://www.youtube.com/watch?v=OzXcnUVr6P8]Retromation[/url], [url=https://www.youtube.com/watch?v=vWZTiuR62oY]GothicLordUK[/url], [url=https://www.youtube.com/watch?v=jsxQ15oJe2Q]RogueArena[/url], [url=https://www.youtube.com/watch?v=yZQA0LUsYRU]The Indie Buffet[/url], [url=https://rogueliker.com/rack-and-slay-demo/]Rogueliker[/url] and German "friend of the house" [url=https://www.youtube.com/watch?v=lglUx-wdKvY]Wildfremd[/url]. This means the world for a tiny indie operation like this in terms of visibility, so big shoutout to them!