A new version of Magic Research 2, version 1.8.2, is now out for everyone. This update introduces a title screen and the capability to have multiple save slots. It also introduces [i]experimental[/i] modding support (it is still a work in progress). Full patch notes below. [list] [*] Add title screen [*] Add capability to have multiple save slots [*] Add experimental modding support. See [url=https://github.com/mcolotto/magic-research-2-modding-example]the GitHub[/url] or [url=https://discord.gg/magic-research-1068177746817208341]the official Discord[/url] for more details. [*] Input modal for numbers now shows the allowed range and starts empty [*] Income estimate from channeling now considers Essence caps in its calculation [*] Strategy tab in Exploration now remembers scroll position for the session [*] Random "A Book of {element}" events will no longer be considered actionable if not enough Coins are held [*] Change [spoiler]Rituals[/spoiler] view so you no longer need to expand them to toggle them [*] New Game +: [spoiler]Storyline Oracle Lv2 now starts with "Simultaneous Channeling"; Storyline Oracle Lv5 now starts with "All the Elements"[/spoiler] [*] Quickbar action hotkeys should now work correctly and can be used even if the Quickbar tab is not open (as long as the Exploration screen is being shown) [*] Action buttons should now span multiple lines, solving display issues mainly with translations [*] Study is no longer badged when all elements are maxed out [*] Fix bug where Mountain Grapes were not respecting the HP healing configuration [*] Fix item "Dispelling Salve" incorrectly clearing effects of "Soak" and "Soar" [*] Fix caching issue related to spell "Monstrous" [*] Other minor fixes [/list] [h2]Wait! What's this about experimental modding support?[/h2] As described above, version 1.8.2 introduces experimental modding support. If you are able to code, you can create mods that change various aspects of the game, add content, and so on. There is [url=https://github.com/mcolotto/magic-research-2-modding-example]an SDK available[/url]. It is still extremely early, so I'm still working on the development experience, both by improving the documentation and by making the SDK better overall. Steam Workshop integration is planned, but it still needs some more work and testing.