A new version of Magic Research 2, version 1.5.4, is now out for everyone. This is a medium-sized update, with a few quality of life tweaks and small features, some balance changes to the early and mid-game (such as getting rid of some of the more annoying regular enemy attacks, or changing some Storyline unlock conditions) as well as a lot of bug fixes. Full patch notes below. [h2]New features and changes[/h2] [list] [*] All actions in Home and several other screens now also have a "Channel and Build" or "Transmute, Channel and Build", for similar functionality to the "Transmute Materials and Item" button [*] Improve Transmute search box: will now also search the list of materials needed to transmute an item [*] Item Compendium now also shows what Transmutation spells is an item used in as a material [*] Auto-combine all will now also combine buffing or debuffing Pouch items [*] "Hide locked" in Transmute UI now persists when closing the game [*] Favorite Transmutation spells now persist through [spoiler]Worlds[/spoiler] [*] Other minor changes [/list] [h2]Bug fixes[/h2] [list] [*] Fix options disappearing from Options menu's theme selector in certain conditions [*] Fix warning for [spoiler]Universal Challenge[/spoiler] not correctly disappearing after the effects are gone [*] Fix DPS measurement in [spoiler]Timed Challenge[/spoiler] [*] Fix display of Study screen in small device screens [*] Fix bug with some enemy attacks, like Mana Burn, that could cause player to get stuck in a reviving state until reloading the game [*] Fix caching bug related to Max Mana on Perma-Cast spell display [*] Attempt to fix various caching issues in Study and Transmute screens [*] Fix Classic Mode showing incorrect warning about demolishing furniture [*] Fix enemy Ritualist's "Absorb Familiar" healing over their HP limit, causing Curse to remove too much of its HP at the beginning of the battle [*] Fix display of specific UI element in Exploration screen [*] Translate the hotkeys for menu items [*] Accessibility: Fix elements in various screens (Exploration, [spoiler]Familiars, Spellcraft, Rituals[/spoiler]) not being possible to press with NVDA [*] Other minor bug fixes [/list] [h2]Balance changes[/h2] [list] [*] Increase Attack and effect of Harpoon by 50% [*] Enemies Psion Cobra and Crocopriest no longer use Mysterious Glow [*] Enemy Scissors no longer uses Burn Poison Essence [*] Storyline "Essence Artifact" (of all four Elements) now requires only 20 successful Explorations instead of 60 [*] Storyline "Types of Wizards" will now skip all early game progression up to unlocking Exploration [*] Storyline [spoiler]"All The Elements"[/spoiler] can now be triggered and unlocked much earlier (Storyline now requires [spoiler]fully unlocking Mind, having all fully unlocked elements at Lv25 or higher, then Exploring the Pyramid[/spoiler]) [/list]