Magic Research 2 version 1.5.4 is out!
Author: Maticolotto,
published 3 months ago,
A new version of Magic Research 2, version 1.5.4, is now out for everyone. This is a medium-sized update, with a few quality of life tweaks and small features, some balance changes to the early and mid-game (such as getting rid of some of the more annoying regular enemy attacks, or changing some Storyline unlock conditions) as well as a lot of bug fixes.
Full patch notes below.
[h2]New features and changes[/h2]
[list]
[*] All actions in Home and several other screens now also have a "Channel and Build" or "Transmute, Channel and Build", for similar functionality to the "Transmute Materials and Item" button
[*] Improve Transmute search box: will now also search the list of materials needed to transmute an item
[*] Item Compendium now also shows what Transmutation spells is an item used in as a material
[*] Auto-combine all will now also combine buffing or debuffing Pouch items
[*] "Hide locked" in Transmute UI now persists when closing the game
[*] Favorite Transmutation spells now persist through [spoiler]Worlds[/spoiler]
[*] Other minor changes
[/list]
[h2]Bug fixes[/h2]
[list]
[*] Fix options disappearing from Options menu's theme selector in certain conditions
[*] Fix warning for [spoiler]Universal Challenge[/spoiler] not correctly disappearing after the effects are gone
[*] Fix DPS measurement in [spoiler]Timed Challenge[/spoiler]
[*] Fix display of Study screen in small device screens
[*] Fix bug with some enemy attacks, like Mana Burn, that could cause player to get stuck in a reviving state until reloading the game
[*] Fix caching bug related to Max Mana on Perma-Cast spell display
[*] Attempt to fix various caching issues in Study and Transmute screens
[*] Fix Classic Mode showing incorrect warning about demolishing furniture
[*] Fix enemy Ritualist's "Absorb Familiar" healing over their HP limit, causing Curse to remove too much of its HP at the beginning of the battle
[*] Fix display of specific UI element in Exploration screen
[*] Translate the hotkeys for menu items
[*] Accessibility: Fix elements in various screens (Exploration, [spoiler]Familiars, Spellcraft, Rituals[/spoiler]) not being possible to press with NVDA
[*] Other minor bug fixes
[/list]
[h2]Balance changes[/h2]
[list]
[*] Increase Attack and effect of Harpoon by 50%
[*] Enemies Psion Cobra and Crocopriest no longer use Mysterious Glow
[*] Enemy Scissors no longer uses Burn Poison Essence
[*] Storyline "Essence Artifact" (of all four Elements) now requires only 20 successful Explorations instead of 60
[*] Storyline "Types of Wizards" will now skip all early game progression up to unlocking Exploration
[*] Storyline [spoiler]"All The Elements"[/spoiler] can now be triggered and unlocked much earlier (Storyline now requires [spoiler]fully unlocking Mind, having all fully unlocked elements at Lv25 or higher, then Exploring the Pyramid[/spoiler])
[/list]