Hi everyone! I have just moved version 1.2.12 from the beta branch to the default branch. This update contains many UI improvements and quality of life fixes, as well as many bugfixes. Here is a few of the highlights of the update: [h2]New features and changes[/h2] - Make items obtained by Storylines sellable, and add the ability to restore them if sold from the Stats menu - Add the ability to toggle off Enhancements that have adverse effects - Add [spoiler]||"Auto-Combine All"||[/spoiler] option in inventory for individual items - Show option in inventory under "More actions..." to [spoiler]||hide low quality items||[/spoiler] - Make "Transmute Materials and Item" also channel Essences if needed - Change formatting for Attack Delay between 0s and 0.01s to show an extra digit - Change the default behavior on wide screens to always show the Events menu - Change the Events menu button on wide screens to show text and be generally larger - Make it possible to open multiple entries at once in the Bestiary and Stats (Storylines) - Add an explanation for Poison stacking to the in-game Help - Removing researchers no longer turns off auto-assignment - Make hotkeys a little more visible - Accessibility: Add label for screen readers to several buttons in the Wizards screen - Many balance changes, including changes to some of the most annoying mechanics from some enemies in early-mid-game. [h2]Bug fixes[/h2] - Important: Fix several issues related to the random Storyline event pity system that could cause random Storylines to be triggering less frequently than intended - Fix an exploit where the extra resources from Building Blocks could be used to complete events - Attempt to fix bug that may cause messages to be added multiple times to the history of an event, causing its history to appear bugged - Better fix for the [spoiler]||sending Familiars to Explore||[/spoiler] crash - Fix bug where loading Wizard strategies could cause non-learned spells to have assigned Wizards that could not be removed - Fix intended stat scaling after each [spoiler]||Elemental Pilgrimage||[/spoiler] - Fix event [spoiler]||"Transmutation Prayer"||[/spoiler] incorrectly triggering before a prerequisite Storyline's bonus is active - Fix events for [spoiler]||Pilgrimages||[/spoiler] not showing up if you begin the run meeting their condition - Fix issue where "Transmute Materials and Item" might not work correctly with the Storyline [spoiler]||"Transmutation Prayer (Production)"||[/spoiler] - Fix "Try again" in event "Divinity" not working - Fix effect of item "Harpoon" not working - Fix caching bug when clearing Boosts - Fix message of event [spoiler]||"Blessed Land"||[/spoiler] The full release notes, with more details on the balance changes, can be found [url=https://docs.google.com/document/d/1qzsBIviZvkWJ0cdbqINd7Ga-sClQJ92s8-o2u-G6vT0/]here[/url].