A new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to [spoiler]auto-combine all items[/spoiler], many bug fixes, and a few more things. Full patch notes below. [h2]New features and changes[/h2] [list] [*] One new Storyline and enemy [*] Add cause of enemy death to Exploration log [*] Add way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline) [*] Add feature to [spoiler]auto-combine all items[/spoiler] to the "More actions..." menu in Inventory [*] Change icons of a few items to make it easier to distinguish between them, or to see them [*] Tweak the colors of the themes for Earth and for the late-game Elements [spoiler]Death and Holy[/spoiler] for better readability and function [*] Tweak the icons for the Elements for consistency [*] Show the Element icons in the Study screen [*] Enlarge pressable area of [spoiler]Familiar row swap[/spoiler] button [*] Add warning to Retirement screen if a [spoiler]Pilgrimage[/spoiler] is unlocked but not completed [*] Do not allow selling Storyline reward items via Market Stalls [*] [spoiler]"Ethereal" enemies no longer appear in Exploration after you finish all Ethereal Truth Storylines, unless you have the Mirror of Truth equipped[/spoiler] [*] Add option to wait until [spoiler]Familiar is fully healed[/spoiler] before exploring [*] Ending history will now also record total amount of Storylines available in the game at the time the ending was achieved [*] Spell "Status Shield" no longer affects the effects of spells "Soak" and "Soar" [/list] [h2]Bug fixes[/h2] [list] [*] Fix [spoiler]Spellcraft Configs[/spoiler] not correctly saving the last used slot [*] Fix position of Spell and Events menus in RTL layouts [*] Fix ghost items appearing in Inventory when removing [spoiler]Spellcrafts[/spoiler] under some circumstances [*] Fix Wizards being removed from rules when Wizard Chambers are disposed of, even if there are free Wizards [*] Fix caching bug when [spoiler]evolving a Familiar[/spoiler] [*] Fix post-game [spoiler]Universal Challenge hints not disappearing after the constraints disappear[/spoiler] [*] Fix many strings that were not being translated [*] Other minor bugfixes [/list] [h2]Balance changes[/h2] [list] [*] Make spell [spoiler]Enchant Spell Catalysts[/spoiler] scale logarithmically [*] Furniture [spoiler]Spell Catalyst[/spoiler] now also has a Max Mana penalty [/list]