Hi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes. Full release notes below. [h2]New features and changes[/h2] - Add new early game Storyline: [spoiler]||"Building Blocks"||[/spoiler] - Add new mid-to-late game Storyline: [spoiler]||"Exclusive Lesson"||[/spoiler] - Experimental: add alternative to how Land works in Options - Add capability to Transmute multiple copies of an item at once, unlocked via [spoiler]||the previous Storyline||[/spoiler] (note: this feature is bugged and will be fixed soon) - Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers - "Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself - When using [spoiler]||Spellcraft||[/spoiler], adjust Perma-Cast assigned wizards up if needed - When switching between equipment sets, always [spoiler]||search for the item with the maximum quality||[/spoiler] - Menu item [spoiler]||Combine All||[/spoiler] under "More actions..." in Inventory now [spoiler]||will unequip current non-Pouch equipment if another one is in the inventory, and it will combine and auto-equip the highest quality||[/spoiler] - Add button to clear all rules in a Wizard strategy - Change Synchro UI: instead of choosing a grid slot and then choosing what to paint it with, choose an Element first, and then choose the grid slot to paint - Minor performance improvements in certain post-game situations - Auto-purchase furniture can now be set to be turned off automatically when purchased - Auto-purchase furniture can now be set to a specific amount or to max, rather than only max - Large screens only: change heart-shaped icon on menu items to a pin-shaped icon to try and convey the function better - Add tooltips for "Quick Channeling" [h2]Bug fixes[/h2] - Fix crash on startup on certain PCs - Fix error where Magic Research save data is not imported correctly when loading from file - Fix crash when viewing a specific Help entry - Fix width of Spell Menu changing due to the scrollbar appearing and disappearing - Various caching fixes: - Fix some "Enchant X" spells not correctly showing up in some cases when unlocking X - Fix certain dungeons not appearing for [spoiler]||Familiars||[/spoiler] when the boss is unlocked via [spoiler]||Wormhole||[/spoiler] or [spoiler]||Traverse Ritual||[/spoiler] - Fix some stats' cache not being cleared correctly in some situations when buffs or debuffs are set, expire, change or are cleared. This was observed in [spoiler]||Ritualist||[/spoiler] but it likely affected many more enemies. - Fix item [spoiler]||Time-Attuning Spear||[/spoiler] - Fix display bug on Wizards' channeling income that could show up as infinite income - Fix tooltip of channeling spells that appears incomplete at the very beginning of the game - Fix caching bug: "More actions..." in the Inventory does not appear when it should - Fix bug where storage for Elements that become fully unlocked may be incorrect [h2]Balance changes[/h2] - Reduce effect of item [spoiler]||Hurricane Whip (Air cooldown -50% -> -40%)||[/spoiler] - Reduce effect of item [spoiler]||Elite Magical Uniform (Attack spell power +20% -> +15%)||[/spoiler] - Reduce effect of item [spoiler]||Earrings of Poison Amplification (Poison strength +70% -> +60%)||[/spoiler] - Reduce effect of item [spoiler]||Gloves of Spell Strength (+8% Spell Power -> +6%)||[/spoiler] - Reduce effect of [spoiler]||Spellcrafting with Air Prism (-15% -> -12%) and Air Jewel (-25% -> -20%)||[/spoiler] - Reduce effect of [spoiler]||Divine Stiletto (Attack Delay -25% -> -10%, Dodge +50 -> +40)||[/spoiler] - After a certain Storyline ([spoiler]||Transmutation Prayer (Efficiency)||[/spoiler]), reduce extra effect of [spoiler]||Enchant Transmutation (Mana) by about 80%||[/spoiler] - Boost accuracy of secret boss by 25% - Increase penalty to [spoiler]||Wizard Power from all Spellcrafts (generally double)||[/spoiler] - Increase post-game, [spoiler]||New Game Plus max difficulty enemy HP multiplier||[/spoiler] - Increased exp requirements in post-game, for [spoiler]||levels above the level cap||[/spoiler]