A new version of Magic Research 2, version 1.4.4, is now out for everyone. This version introduces a small bit of new content: a new Spell that is unlocked towards the early game, and one new Storyline that is unlocked late-game. It also has a lot of balance changes related to [spoiler]Familiars[/spoiler], as well as some tweaks to make some parts of the post-game a little more manageable. Full patch notes below. [h2]New features and changes[/h2] [list] [*] New spell: [spoiler]Foresight (Requires Mind Lv14)[/spoiler] [*] Mid-game feature [spoiler]Familiars screen now shows the list of moves of each Familiar[/spoiler] [*] Add the ability to have "Configurations" (i.e. loadouts) for [spoiler]Spellcraft[/spoiler] [*] Post-game feature [spoiler]Universal challenge will now show warning messages on items or spells that are likely ineffective[/spoiler] [*] Post-game feature [spoiler]Worlds will now keep Time Pieces when traveling to a new World[/spoiler] [*] Add new event that triggers if defeating [spoiler]Dragonbones[/spoiler] a second time (on a different Retirement) [/list] [h2]Bug fixes[/h2] [list] [*] Attempt to fix crash when opening [spoiler]Spellcraft[/spoiler] screen in some instances [*] Fix several strings that were not being translated [*] Fix post-game feature [spoiler]Worlds: now Storyline hints will carry over even if Mind is not unlocked at the beginning, and starting a new World will not reset your Bestiary or most of your Compendium (after you unlock your Compendium again, if needed)[/spoiler] [*] Fix reward of Storyline [spoiler]"Advanced Mana Spouts"[/spoiler] not working [*] Fix black-screen bricking issue when loading certain translations if they are incorrect [*] Adjust unlock condition for Storyline [spoiler]"Divine Combination" to require Holy Lv5[/spoiler] [/list] [h2]Balance changes[/h2] [list] [*] Many [spoiler]Familiar[/spoiler] balance changes: [list] [*] [spoiler]Sewer Fish: Base attack increased from 27 to 32[/spoiler] [*] [spoiler]Fire Spirit (Fire): Increase Max HP scaling, base attack increased from 32 to 40, increase chances of using stronger attacks[/spoiler] [*] [spoiler]Merfolk Warrior (Water): Can now cast Enchant Mana Spouts, which stacks with the player's; can now also cast Enchant Mana Steamers, which stacks with the player's, after Lv45[/spoiler] [*] [spoiler]Windglider (Air): Increase base Dodge to 200, which will now add up to 1165 Dodge at max Level; increase Attack scaling from 1.065 to 1.07 each level; can now use Wind Slicer after Lv45; increase chances of using stronger attacks[/spoiler] [*] [spoiler]Psion Cobra (Mind): Increase Attack scaling from 1.065 to 1.07 each level, raise base Attack from 25 to 30, can now use Psychic Slam after Lv45[/spoiler] [*] [spoiler]Drone (Electric): Increase base Attack from 15 to 20 and Attack scaling from 1.06 to 1.065 each level[/spoiler] [*] [spoiler]Time Shifter (Time): Increase Max HP scaling from 1.06 to 1.065 and Defense scaling from 1.05 to 1.06 per level[/spoiler] [*] [spoiler]Astral Crystal (Space): +800% Channeling spell effectivity and -20% to their attack delay, +40% base Attack[/spoiler] [/list] [*] Reduce cost of Enhancement [spoiler]"Book Factory" (3 Books -> 1 Book)[/spoiler] [*] Lower Essence cost but increase Item cost of all late-game [spoiler]Lv72 items (3B -> 1.5B Essence, 999 -> 1200 Jewels)[/spoiler] [*] Post-game [spoiler]Primary Challenge no longer starts all Elements at Lv1; only the non-Primary Elements[/spoiler] [*] Slightly increase effect of reward of Storyline [spoiler]"Lasting Skill" (Intention: Start at Lv72 for Primary Elements if their MPL is maxed)[/spoiler] [*] Late-game item [spoiler]Spiked Armor now decreases Mana production by a fixed 40%[/spoiler] [*] Slightly readjust Post-game [spoiler]Worlds feature's Storyline Oracle boons: Lv1 now also unlocks Compendium, Lv2 now unlocks all Furniture Preservation (down from Lv3), Lv3 now unlocks Types of Wizards (down from Lv4; since Zoom Through Training causes it to trigger on startup)[/spoiler] [/list]