A new version of Magic Research 2, version 1.3.7, is now out for everyone. The main changes in this version are quality of life changes, like some limited navigation within the Compendium, some improvements to the Transmute screen, and more. Full patch notes below. [h2]New features and changes[/h2] [list] [*] Add feature to jump from item compendium entry to the enemy that drops it in the Bestiary [*] Add feature to jump from the item dropped by an enemy in the Bestiary to its item compendium entry [*] Change Bestiary entries to always show hint and stats even if player has only lost once [*] Clearing all Boosts now resets auto-purchases for Boost [*] Add toggle in Transmute screen to mark / unmark item to be sold via Market Stalls (only for non-Equipment) [*] Add text in Transmute screen when transmuting an item [spoiler]that has item quality showing your highest quality and how many you own of each[/spoiler] [*] Item displays in Inventory and Transmute now show an icon when the item is being automatically transmuted by Wizards [*] After completing mid-game Storyline [spoiler]Transmutation Prayer (Quality)[/spoiler], displays of items in Transmute screen will show [spoiler]the odds of getting each quality level on transmute[/spoiler] [*] Post-game feature [spoiler]Worlds will now remember the maximum level ever achieved on all Elements, so items in the Transmute menu as well as Storyline hints should not disappear[/spoiler] [*] "Sell low quality items" no longer sells pouch items [*] Performance improvements to "Automatically combine all" function [*] Other minor performance improvements [*] Tweak the animation code of all the progress bars in the game to reflect real values a little faster [*] Show decimals for the [spoiler]Crit Chance[/spoiler] stat on stat displays [*] When copying or saving a save file from the "Something went wrong!" screen, include error information within the save file to aid with bug fixing [*] Add button to save debug info to a file in the "Something went very wrong!" screen, to aid with bug fixing [/list] [h2]Bug fixes[/h2] [list] [*] Attempt to solve display issue for "Next unlock" in Study that would sometimes show things like Paper incorrectly [*] Fix "Transmute Materials and Item" press and hold not working correctly if the button got disabled while holding it [*] Fix spell "Firestorm": it could (still) defeat enemies instantly with 0 Fire Essence [*] Fix bug when copying a save file from the "Something went very wrong!" screen that would always copy "null" [*] Fix press-and-hold on Wizards screen to assign / unassign Wizards not working [*] Accessibility: Fix button to swap between [spoiler]Familiar[/spoiler] rows not being visible to screen readers [*] Attempt to fix caching bug related to quickbar hotkeys [*] Fix crash related to Ethereal Puppet's attack when the Equalize effect affects your Familiar and you remove it from battle [*] Fix Wizard strategies not saving and loading correctly under certain circumstances [*] Fix bugs related to navigation in Compendium in wider screens [*] Fix caching bug related to the little Coins icon in item grids [*] Attempt to fix display bug on Study screen related to the unlocks (again) [*] Other minor bug fixes [/list] [h2]Balance changes[/h2] [list] [*] Effect of spell [spoiler]"Shapeshift Mouse"[/spoiler] on Attack Delay now scales logarithmically [*] Rebalance [spoiler]"Skullmass" Familiar (Reduce Blood Attack's self-attack power by 50% and increase its damage by 50%; Slightly increase Defense stat scaling)[/spoiler] [*] Adjust post-game [spoiler]Worlds feature: Storyline Oracle Lv3 now grants Zoom Through Training, to hopefully reduce the early game grind in D2 and up[/spoiler] [*] Other small changes [/list]