A new version of Magic Research 2, version 1.2.16, is now out for everyone. This version is focused mainly on revamping Perma-Cast, to make it overall easier to use, but it has a few other smaller improvements as well. Full patch notes below. [h2]New features and changes[/h2] - Re-vamp Perma-Cast UI in Wizards screen: - Perma-Cast spells are now fully listed in Wizards screen and can be manually turned off individually - When turned off from the Wizards screen, Perma-Cast spell rules' state will be persisted in Wizard Strategies - When loading a Wizard Strategy, Perma-Cast spells that you haven't learned, that you cannot use due to not having enough Max Mana, or that would require you to consume too much Mana or Wizard Power, will be automatically disabled - Wizards no longer need to be assigned or unassigned to Perma-Cast. Instead, any free wizards will be considered assigned to Perma-Cast. - Add estimated resource consumption for Transmutation spells to Wizards screen - Add player HP Regen display to left hand side menu - Add feature to show odds of getting specific Storyline random events in Stats if non-zero and their hint is unlocked - Several game balance changes [h2]Bug fixes[/h2] - Fix post-game Storyline [spoiler]"The Final Challenge"[/spoiler] trigger conditions - Fix potential odd behavior where categories of spells in the Wizards screen are shuffled - Fix unintended attack being used during the fight against the final boss under certain conditions - Fix item [spoiler]"Rainbow Armor"[/spoiler] also applying its effects to the enemy - Fix [spoiler]"Amount to transmute"[/spoiler] selector not working correctly in some cases - Fix "Cloak of Flames" reflecting instant-death attacks - Fix [spoiler]"Last Burst"[/spoiler] not showing up in Exploration Spells tab - Fix spell Firestorm instantly defeating the enemy if 0 Fire Essence is held - Typo fixes