A new version of Magic Research 2, version 1.6.3, is now out for everyone. This is a medium-sized update with mostly a lot of UI changes and improvements, with the goal of trying to reduce friction while playing the game. Full patch notes below. [h2]New features and changes[/h2] [list] [*] Add new event that triggers if defeating [spoiler]Winged Sphinx[/spoiler] a second time (on a different Retirement) and a new item [*] Add ability to select equipped items by pressing on them [*] Remove unequip buttons from equipped item display; items can be unequipped instead by double pressing them [*] Add ability to jump to Transmute an item by clicking the item name in the cost display [*] Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.) [*] Add ability to input a specific number quantity in a few areas in the game, including in the [spoiler]amount transmuted by Wizards[/spoiler] [*] If there are no empty slots, equipping a copy of a Pouch item that you already have equipped, instead of placing it in the first slot, it will instead replace the lowest quality equipped copy [*] After clearing the "Convenience" Storyline, Enhancement purchases can now be queued [*] Synchro grids can now be named [*] Synchro bonuses can now be filtered by Element [*] Synchro bonuses will reveal their effect if you have ever unlocked the requirements for its effect in any retirement, rather than at the current time [*] Synchro UI for grids slightly improved [*] Improve display of damage numbers in Exploration screen, hopefully also solving their performance issues [*] Improve visibility of Familiar row swap button [*] Reorder items in Strategy menu in Exploration screen, for better visibility of Exploration Config options [*] Item quality no longer applies to items that do not get direct bonuses from it [*] Auto-combine items will now unequip Pouch items outside of battle [*] When specifically auto-combining healing Pouch items, it will now also unequip and replace the lowest quality item (outside of battle) [*] Foresight now shows the timer next to the Events menu button if collapsed and on a wide screen [*] The following menus are now badged: Study (if there are free researchers and they are not being auto-assigned), [spoiler]Familiars (if there are any idle Familiars)[/spoiler], [spoiler]Rituals (if corruption is above safe limit)[/spoiler] [*] Small backend performance improvements [*] Allow ability to load backup save data when facing an error (to prevent being permanently stuck) [/list] [h2]Bug fixes[/h2] [list] [*] Fix display of critical errors (errors on loading saved data) [*] Fix "dancing" Menu buttons when a different button is pressed [*] Fix "Transmute, Channel and Purchase" button not appearing for Enhancements [*] Other minor fixes [/list] [h2]Balance changes[/h2] [list] - Item [spoiler]Astrologer's Robe[/spoiler] effect reduced (+1000% -> +500%) to compensate for the new item added [/list]