Magic Research 2 version 1.6.3 is out!
Author: Maticolotto,
published 3 months ago,
A new version of Magic Research 2, version 1.6.3, is now out for everyone. This is a medium-sized update with mostly a lot of UI changes and improvements, with the goal of trying to reduce friction while playing the game.
Full patch notes below.
[h2]New features and changes[/h2]
[list]
[*] Add new event that triggers if defeating [spoiler]Winged Sphinx[/spoiler] a second time (on a different Retirement) and a new item
[*] Add ability to select equipped items by pressing on them
[*] Remove unequip buttons from equipped item display; items can be unequipped instead by double pressing them
[*] Add ability to jump to Transmute an item by clicking the item name in the cost display
[*] Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.)
[*] Add ability to input a specific number quantity in a few areas in the game, including in the [spoiler]amount transmuted by Wizards[/spoiler]
[*] If there are no empty slots, equipping a copy of a Pouch item that you already have equipped, instead of placing it in the first slot, it will instead replace the lowest quality equipped copy
[*] After clearing the "Convenience" Storyline, Enhancement purchases can now be queued
[*] Synchro grids can now be named
[*] Synchro bonuses can now be filtered by Element
[*] Synchro bonuses will reveal their effect if you have ever unlocked the requirements for its effect in any retirement, rather than at the current time
[*] Synchro UI for grids slightly improved
[*] Improve display of damage numbers in Exploration screen, hopefully also solving their performance issues
[*] Improve visibility of Familiar row swap button
[*] Reorder items in Strategy menu in Exploration screen, for better visibility of Exploration Config options
[*] Item quality no longer applies to items that do not get direct bonuses from it
[*] Auto-combine items will now unequip Pouch items outside of battle
[*] When specifically auto-combining healing Pouch items, it will now also unequip and replace the lowest quality item (outside of battle)
[*] Foresight now shows the timer next to the Events menu button if collapsed and on a wide screen
[*] The following menus are now badged: Study (if there are free researchers and they are not being auto-assigned), [spoiler]Familiars (if there are any idle Familiars)[/spoiler], [spoiler]Rituals (if corruption is above safe limit)[/spoiler]
[*] Small backend performance improvements
[*] Allow ability to load backup save data when facing an error (to prevent being permanently stuck)
[/list]
[h2]Bug fixes[/h2]
[list]
[*] Fix display of critical errors (errors on loading saved data)
[*] Fix "dancing" Menu buttons when a different button is pressed
[*] Fix "Transmute, Channel and Purchase" button not appearing for Enhancements
[*] Other minor fixes
[/list]
[h2]Balance changes[/h2]
[list]
- Item [spoiler]Astrologer's Robe[/spoiler] effect reduced (+1000% -> +500%) to compensate for the new item added
[/list]