I really appreciate everyone taking the time to submit feedback on some problems with the demo. Thanks to everyone's feedback and bug reports I've been able to smash the last few remaining bugs (Hopefully) and fix some problems that slipped through. [h1]Improvements:[/h1] Intermission mission selecting made more visible with new pathing shaders. Mission info boxes also display the required mission needed to begin them. And the intermission tutorial will explain mission selection. [img]https://clan.cloudflare.steamstatic.com/images//43023032/7a6c2f7819181753abf18c37897c56477d7c565d.jpg[/img] To make the game less difficult, destroyed enemies will now also give the player money. Setting the game on easy will give the player even more money and enemies now deal 33% less damage. The adjustments to the game based on difficulty will be displayed for each difficulty level. Infantry units have also been given double HP so they don't die so quickly. [img]https://clan.cloudflare.steamstatic.com/images//43023032/4102c2e40f14a5cdfa76f1a76aab51e5168a8182.jpg[/img] Players now have the option to enable and disable unit healthbars and healthbars also scale with camera zoom so they are easily visible. The new options can be found in the settings feature list and have been defaulted to always on. [img]https://clan.cloudflare.steamstatic.com/images//43023032/04d3b5f759376c3e4e068c7eea75356885fbf290.jpg[/img] Hints for missions can now be toggled on or off so players with more experience don't have to deal with the nuisance of constantly having to close the hints. [h1]Bug Fixes:[/h1] [list] [*] Hotkey select now updates all stats on heads up display. [*] Victory points can now be captured with flying units. [*] Intermission tutorial is now translated into all languages. [*] Artillery now always explodes at ground level preventing collision box misses. [*] Tutorial prompt now takes you to the tutorial. [*] Performance stats will now show on level start if enabled. [*] Translations have been fixed to fit their respective areas. [*] All menu items will switch language right away when a new language is chosen. [*] Defeats for levels 1 and 2 now focus on their respective objectives. [/list]