Physics And Ragdolls
Author: Dukembg,
published 1 year ago,
[previewyoutube=4A5PPh5hYeY;full][/previewyoutube]
[h1]Vehicle Death Objects[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//43023032/52066b19889bf598358a3a7e1b80b893d704a80d.jpg[/img]
[h1]Sound Effects[/h1]
Much of the sound effects needed for the game are in and the game got a revamped sound manager for an overall better sound experience. The game is sounding great with nice quality sound effects and taking advantage of all the Unity engine audio systems. It really sounds like a war up close and from a distance.
[h1]Ragdoll Physics[/h1]
Probably one of the most fun and exciting parts of the game will lie with the artillery, so, to make the artillery even more exciting, the artillery explosions will add physics forces to death objects. Combine that with ragdoll soldiers and the game gets a layer a realism.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/2391e38a04ee05f6af5a41f6ea667f92347ea5b4.jpg[/img]
[h1]Play Testers Wanted[/h1]
Deterrence still needs more testers to help improve the user interface and user experience. If you'd like to volunteer to be a play tester, then please [url=https://discord.gg/tH3qRhMau7]join the discord[/url] for further instructions on how to get involved with the development.
[h1]Additions and Changes[/h1]
The following additions, changes, and bug fixes for upcoming version a1.4:
[list]
[*] Right-clicking an enemy unit that can't be seen will no longer give attack move command
[*] Human unit deaths now use ragdoll physics
[*] Bridges are now selectable and show health
[*] New sandbox level
[*] All new sound effects for unit weapons and explosions
[*] Changed unit camo colors so that different units are distinguishable
[*] The camera can now rotate by holding ctrl + middle mouse button and dragging
[/list]