[previewyoutube=2EUKPAgOvJU;full][/previewyoutube] [h1]Improved User Interface[/h1] The plain gray heads-up display has been replaced with a bolted metal border and black background. Unit cards have been modified to have a border and fit up to 80 selected units at once. The select item info color will change from green to red based on hit points. And finally, the building commands have been put on a submenu to make room for more commands and spell casts. [img]https://clan.cloudflare.steamstatic.com/images//43023032/f646f4419f028f225b21559fa83b0259dad099db.jpg[/img] [h1]High Ground Advantage[/h1] Units on low ground will not be able to see units on the high ground giving the high ground the advantage. If a unit on the high ground attacks, then that unit's position will be revealed allowing units on the low ground to attack back. [img]https://clan.cloudflare.steamstatic.com/images//43023032/918fba5317bf0afbd41f69b358622beaeceaac21.jpg[/img] [h1]Upcoming Additions[/h1] The following are bug fixes and additions to the game that will be in the next update v1.1: [list] [*] Buildings under construction can now be cancelled [*] Buildings can only be built on ground within vision [*] Factory can now have garrisoned units [*] Idle enemy groups retaliate together [*] Player can now select up to 80 units [*] Pathfinding improvements [/list] [img]https://clan.cloudflare.steamstatic.com/images//43023032/fa35189698ae16878aa5e6f67c6684d8bbe0c305.jpg[/img] [h1]Announcements and News[/h1] Deterrence is still looking for volunteer play testers. If you'd like to play test Deterrence, then [url=https://discord.gg/tH3qRhMau7]join the discord[/url] to get setup. Also look forward to seeing Deterrence at the [url=https://devgamm.com/fest2022/]DevGAMM Game Fest[/url] November 23-25. Enjoy live streams, interviews, and awards of many great games. [img]https://clan.cloudflare.steamstatic.com/images//43023032/9b3b4eaf0e01b49821d0d6536033560eb2e1f0b0.jpg[/img]