[previewyoutube=zDAsQYhC4z8;full][/previewyoutube] [h1]New UI/UX Features[/h1] When chinooks drop off supplies at their landing zone, a billboard indicator will now show the amount of supplies the chinook dropped off. This is more of a feature for new players to help understand how the game works. Units and buildings will now be highlighted when the cursor is hovering over them to help the player know what is currently in the cursor's hotspot. Command menu shortcut keys are now displayed in the top-left of each button and there are plans to add custom key bindings in the future. [img]https://clan.cloudflare.steamstatic.com/images//43023032/918a3c6ab1993919d6790a671e18bb0dedfacd0d.jpg[/img] [h1]More Immersive Scenes[/h1] To make levels more immersive, new environment objects were added. New rock objects can be added to levels with any scale and color making the possibilities of rock formations endless. For city and town levels, cars have been made so that they don't look deserted. There are also plans to have these cars destructible and to be used in missions as an objective to defend, such as a mission to defend a civilian convoy evacuation. [img]https://clan.cloudflare.steamstatic.com/images//43023032/00f741fc1a495851ea0fccc2e229c8b3852dac7c.jpg[/img] [h1]Play Testers Wanted[/h1] Deterrence still needs more testers to help improve the user interface and user experience. If you'd like to volunteer to be a play tester, then please [url=https://discord.gg/tH3qRhMau7]join the discord[/url] for further instructions on how to get involved with the development.