New Units & New Ability
Author: Dukembg,
published 1 year ago,
[previewyoutube=2Z985KeCs6A;full][/previewyoutube]
[h1]New Units[/h1]
[h2]Tank[/h2]
The primary offensive weapon in front-line ground combat. The tank has the speed, armor, and armor piercing shells to take down the toughest bots deployed by Big Birtha.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/3aa0e6c7dd577bd5a591a2c406a24814605f2a1e.jpg[/img]
[h2]Rocket Launcher[/h2]
A lightweight alternative to artillery, the rocket launcher is cheap and effective against Big Birtha's early model bots.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/142ab60249e14bf9c117792a455269fa5719e887.jpg[/img]
[h2]Mobile Artillery[/h2]
The mobile version of an artillery emplacement. The mobile artillery shells are lighter than its stationary counterpart, but its mobility and fast cooldown times can make a difference on the battlefield.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/2fbadcade5deee9fec85d3652b3999b26925c330.jpg[/img]
[h1]New Barrage Ability[/h1]
Any unit capable of launching artillery projectiles has the ability to barrage enemy positions. The barrage ability can be called on any position within the barrage range of the unit taking the command. The barrage range has a far and near limit and as the placement of the barrage gets further from the unit, the spread on the projectiles increases (decreasing accuracy).
[img]https://clan.cloudflare.steamstatic.com/images//43023032/3d54fbd139da5937d911f263eaf6aec9cf41e3fd.jpg[/img]
[h1]Play Testers Wanted[/h1]
Deterrence still needs more testers to help improve the user interface and user experience. If you'd like to volunteer to be a play tester, then please [url=https://discord.gg/tH3qRhMau7]join the discord[/url] for further instructions on how to get involved with the development.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/fee0c0417dcce7b15adf7cfd485296f61f283e69.jpg[/img]
[h1]Upcoming Additions and Changes[/h1]
The following additions, changes, and bug fixes for upcoming version a1.4:
[list]
[*] New mechanized units (Tank, Mobile Artillery, Rocket Launcher)
[*] New barrage ability
[*] New LZ user interface to accommodate vehicles
[*] Fixed LZ unit buttons charging the player even though the pickup que is full
[*] Fixed a shift select bug that allowed selectables other than units be selected
[*] Fixed cursor hover highlight not highlighting the correct selectable object
[*] Disabled buttons will now show a reason for being disabled. (e.g., not enough supplies, no que space available, etc.)
[/list]