New Art / Level / Features
Author: Dukembg,
published 2 years ago,
[previewyoutube=YjCgLylFPAQ;full][/previewyoutube]
[h1]New Skirmish Level[/h1]
Add a new map to test out the victory point game mode and winter assets. I don't have a name for it yet, but this map looks like a classic setup with 3 victory points spanning the middle and opponents starting on opposite corners. This map will probably be a keeper for skirmish and arcade games.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/bd4e47b730a767eebe016a4c27510ae788e14ec4.jpg[/img]
[h1]New Key Art[/h1]
This may be the final iteration of the key art. It takes the colors of the concept and props from the game; and combines them into a scene rendered by the Unity Engine. The title has also been redone due to popular demand. With this new title, I tried to go for a legible and memorable appearance.
[h1]Upcoming Fixes and Additions[/h1]
The following are bug fixes and additions to the game that will be in the next update v1.1:
[list]
[*] Added hold position command
[*] Added move confirmation/indicators
[*] Improved pathfinding
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43023032/d7bf6320ca33d1ad5cdfdc4833fea485348a6798.jpg[/img]
[h1]Deterrence Now Has a Steam Page[/h1]
Checkout the new steam page for Deterrence and don't forget to add to your wishlist! I will be migrating the playtest to Steam and putting a hard cap on how many testers will have access. If you'd like to be a part of the playtest and get involved with the development, then [url=https://discord.gg/tH3qRhMau7]join the discord[/url] for further instructions.
If you would like to follow the development of Deterrence, don't forget to subscribe or follow on social media!