More UX Features and Environment Objects
Author: Dukembg,
published 2 years ago,
[previewyoutube=uwZk0qQBQvQ;full][/previewyoutube]
[h1]Environment Objects[/h1]
To complete the environment, the game needs more buildings to create all the different scenes needed for campaign missions from rural to city maps. Each building takes approximately a day to create, so devlogs may be made biweekly from now on until they're finished.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/d547c91a4f68aa7d4a5c83ce63032551df8ab694.jpg[/img]
[h1]Moving Forward[/h1]
All the game needs now are the buildings, more units, and intermission briefing. Once those are done, the game core features will be complete and the game will move into production phase; meaning the campaign levels will be created.
[img]https://clan.cloudflare.steamstatic.com/images//43023032/dfa3918603fe31b059b4bc0600625180e2094a4d.jpg[/img]
[h1]Play Testers Wanted[/h1]
Deterrence still needs more testers to help improve the user interface and user experience. If you'd like to volunteer to be a play tester, then please [url=https://discord.gg/tH3qRhMau7]join the discord[/url] for further instructions on how to get involved with the development.
[h1]Upcoming Additions[/h1]
The following are bug fixes and additions to the game that will be in the next update v1.3:
[list]
[*] Building highlights won't effect building color
[*] Map edges are now outlined
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43023032/31e36d55d899022ddf04b038e1b7a233ba4dd626.jpg[/img]