[h2]Experience a dynamic, instant-action, tower defense with all the freedom of an RTS. Deterrence is a special blend of tower defense and real-time strategy mechanics that offers a midcore singleplayer experience.[/h2] [previewyoutube=7OHFqa-6A2w;full][/previewyoutube] Inspired by many popular and award-winning real-time strategy games, Deterrence gets its intuitive user interface from classic RTS roots, most notably, Starcraft (1998). Calling in powerful tactical aids, having destructible environments and having the ability to garrison infantry in civilian structures comes from none other than Company of Heroes (2006). World in Conflict (2007) brings home the bacon with the ability to get into the action quickly by not having to build and manage a base nor maintain a complex economy. The nonlinear campaign complete with mission rewards and research tree; and the game speed changing mechanic were inspired by They Are Billions (2019). [img]https://clan.cloudflare.steamstatic.com/images//43023032/3fc386b157afd48dc076d07b1d34f2baa4cb9229.png[/img] [h3]Blowing up bridge with artillery. Instantly killing on bots on it.[/h3] [img]https://clan.cloudflare.steamstatic.com/images//43023032/1ab898a02aeaf5556e9005e814371ab495d37bd5.png[/img] [h3]A well placed warhead wipes out an entire enemy wave.[/h3] Currently, the release date and launch price is to be announced. The game will be available on Steam and itch.io stores and is being self-published. Deterrence will be available to play on the Windows and Linux operating systems. More information will be given as the game develops, so don't forget to subscribe and follow! And a fun fact, Deterrence will be showcased at the upcoming Steam Strategy Fest starting Aug. 28 at 10am pacific. [img]https://clan.cloudflare.steamstatic.com/images//43023032/c6724e3470de176674c13a824599909dc2688637.png[/img]