Happy September! We hope you're excited for another quality-of-life patch today, featuring some often-requested improvements such as map markers, artisan and armorer previews, continue buttons, and more, alongside a SLEW of bug fixes. Check out this patch highlight video and read the following notes for more detail! [previewyoutube=rSArWkfvvYE;full][/previewyoutube] [h2]FEATURE ADDITIONS:[/h2] [list] [*] Map - Several additions and improvements have been made to the map.[list] [*] The player can now mark the map with a waypoint which will appear on the compass to guide them toward a destination without reopening the map. [*] The map now has a custom markers widget which allows players to stamp their map with several icons in different colors. [*] The map now displays information about a particular marker when hovering the cursor over it. [*] Zooming out will now cover the entire map regardless of resolution [*] Some temp map markers like player markers have been updated.[/list][*] Stone Doors have been added to the buildable kit. [*] Armory and Artisan now display a preview of the item being crafted/customized. [*] Artisan bench now supports helmet plumes. [*] Main Menu now has a continue button to quickly join the last known world. [*] Added an official Creative mode ruleset. (Experimental) [/list] [h2]IMPROVEMENTS:[/h2] [list] [*] Density of fauna has been greatly increased in the Mediterranean biome. [*] Wolves now roam the Dark Forest instead of Deer. [*] Captains now protect shrines instead of Gorgons. [*] Large changes to trees and mining node health to match the required mining tool damage. [*] Durability has been balanced on all items. [*] Golem has undergone a plethora of combat changes. [*] Soldiers now teleport to starting location when reaching the end of their leash. [*] Melee targeting in combat has been improved [*] Updated player character animations. [*] Players can now punch with just a shield in hand. [*] Player can now dodge roll under objects. [*] Player now stays crouched when firing the bow. [*] Skill level curves have been adjusted. [*] Loot vacuuming now only vacuums items of the same type. [*] Player can now paint pillows and curtains. [*] All buildables now maintain support when reloading a world. [*] Facilities have updated icons in the build menu. [*] Insufficient tool message will now appear when using incorrect tool. [*] The game no longer autosaves when exiting and instead allows player to choose. This prevents player who are checking the state of a save by loading it from overwriting their saves. [*] Share code can now be copied to the clipboard by clicking it. [*] Empty hotbar slots can now be selected. [*] Currently selected hotbar slot is identified with filigree below the slot. [*] Button prompts for controller hotbar controls have been added. [*] Artisan bench now includes messaging when the player has nothing to customize. [*] Corrupted saves are now recognized to let players know to load a backup. [*] Added a versioning system. [*] Audio cue has been added for when equipment breaks. [*] Drowning sounds have been added. [*] Several misc. Audio, Performance, and UI improvements. [/list] [h2]BUG FIXES:[/h2] [list] [*] Certain saves with extremely large numbers of buildables should be able to be loaded properly. [*] Characters now save properly if Steam name consists only of periods. [*] Items no longer fall through buildables when dropped from a chest. [*] Grass removed by buildables no longer reappears at further distances. [*] Buildable target outline now appears before selecting a buildable. [*] Player can now reset the color of a buildable to its default state with the paint brush. [*] Portals now unlock correctly when portal projects are completed. [*] Frost and poison arrows now count towards kill quests when used to kill enemies. [*] Gorgon teleporting behavior has been significantly improved. [*] Player can no longer prevent drowning damage by jumping. [*] Player can no longer gain glide XP while slow falling. [*] Warmed Up buff can now be refreshed. [*] Tin pickaxe and axe now require tin ingots instead of copper ingots. [*] Gold pickaxe now requires hard resin. [*] Ambrosia ingot sell price has been increased to 7 gold. [*] Refineries with fire no longer extinguish from rain when covered by structures. [*] Smelter output will now display the correct ingots [*] Player no longer hovers over ground after glide dashing repeatedly. [*] Player is no longer launched into the sky when swimming between ocean and river. [*] Player can now maintain sprint when sprinting and dodging. [*] Player now loses stealth temporarily when dodging. [*] Axe and Pick are no longer canceled mid swing when moving. [*] Heavy sword attack will now enter block if block is held before attack is finished. [*] Camera now smoothly transitions from crouched to standing. [*] Camera position while gliding and ADS is now aligned with reticle. [*] Downward chop animation no longer plays when chopping upright trees. [*] Crafting a consumable while consuming one will no longer cancel the action. [*] Consumables no longer get stuck in characters hand when attempting to consume while consuming. [*] Turning off Unlock All Abilities world setting now returns the player to their natural abilities unlocked state based on their progression. [*] Copper, Iron and Gold Nodes now properly display chunk damage when mining. [*] Hunting lures are no longer removed when relogging. [*] Trees can no longer be severed entirely without being felled. [*] Felled trees no longer disappear when other trees fall on them. [*] Animal star rating now updates as soon as it changes from being hit. [*] Animal star ratings now displays correctly when rejoining a server. [*] Replacing items on hotbar after using arrow wheel no longer causes items to be dropped. [*] Items are no longer dropped when an item is placed over another in Aeacus sell slots. [*] Player can now quick transfer items to Aeacus sell slots. [*] Armor can now be transferred from armor slots into a chest. [*] D-pad will now update quest info when a new quest list entry is highlighted. [*] Directional navigation can now move between hotbar and recipes. [*] Items are now removed from cursor when opening the map from the inventory screen. [*] Repair Kit interaction is now cancelled when moving to other screens. [*] Durability is now correctly displayed when first repairing an item. [*] Broken armor that is repaired can now continue to take damage. [*] Armor no longer selects a single piece to take damage. [*] Taking damage from swimming no longer degrades armor durability. [*] Consumables now display correct icon in food / potion slots. [*] Cloak versions of armor now have correct UI icons. [*] Refineries now message when the player has no relevant items in their inventory. [*] Messaging for lighting all braziers within a biome has been improved. [*] Hunter quest now says “Hare” instead of “Hares” to match quest requirement. [*] Receiving messages while chat box is open no longer hides all previous messages. [*] Brazier of Apollo text no longer displays a debug string. [*] Refinery no longer plays working sfx when while idle. [*] Aeacus will no longer repeat lines when relogging. [*] Players can no longer hear others drinking potions. [*] Clients can now hear the temple door opening. [/list] Please join us in [url=https://discord.gg/dV6s7CHHZj]Discord[/url] for game discussions, challenges, and assistance! Let us know your thoughts on these changes, and continue sharing your feedback with us through [url=https://dawnofdefiance.featureupvote.com/]feature up-vote[/url]. We look forward to getting you another update next month. [h2]Discord Reminder[/h2] For our Discord members, please make sure you accept the Defiers role in the #welcomes-and-rules channel, and then toggle which notifications you would like in the #reaction-roles channel, so you are always notified of patches, updates, and additional news as preferred, like livestreams, challenges, and daily quests. Until October! Cheers, Defiers! - Traega Team