September Quality of Life Patch - 9/26/2024
Author: Monday,
published 1 month ago,
Happy September! We hope you're excited for another quality-of-life patch today, featuring some often-requested improvements such as map markers, artisan and armorer previews, continue buttons, and more, alongside a SLEW of bug fixes. Check out this patch highlight video and read the following notes for more detail!
[previewyoutube=rSArWkfvvYE;full][/previewyoutube]
[h2]FEATURE ADDITIONS:[/h2]
[list]
[*] Map - Several additions and improvements have been made to the map.[list]
[*] The player can now mark the map with a waypoint which will appear on the compass to guide them toward a destination without reopening the map.
[*] The map now has a custom markers widget which allows players to stamp their map with several icons in different colors.
[*] The map now displays information about a particular marker when hovering the cursor over it.
[*] Zooming out will now cover the entire map regardless of resolution
[*] Some temp map markers like player markers have been updated.[/list][*] Stone Doors have been added to the buildable kit.
[*] Armory and Artisan now display a preview of the item being crafted/customized.
[*] Artisan bench now supports helmet plumes.
[*] Main Menu now has a continue button to quickly join the last known world.
[*] Added an official Creative mode ruleset. (Experimental)
[/list]
[h2]IMPROVEMENTS:[/h2]
[list]
[*] Density of fauna has been greatly increased in the Mediterranean biome.
[*] Wolves now roam the Dark Forest instead of Deer.
[*] Captains now protect shrines instead of Gorgons.
[*] Large changes to trees and mining node health to match the required mining tool damage.
[*] Durability has been balanced on all items.
[*] Golem has undergone a plethora of combat changes.
[*] Soldiers now teleport to starting location when reaching the end of their leash.
[*] Melee targeting in combat has been improved
[*] Updated player character animations.
[*] Players can now punch with just a shield in hand.
[*] Player can now dodge roll under objects.
[*] Player now stays crouched when firing the bow.
[*] Skill level curves have been adjusted.
[*] Loot vacuuming now only vacuums items of the same type.
[*] Player can now paint pillows and curtains.
[*] All buildables now maintain support when reloading a world.
[*] Facilities have updated icons in the build menu.
[*] Insufficient tool message will now appear when using incorrect tool.
[*] The game no longer autosaves when exiting and instead allows player to choose. This prevents player who are checking the state of a save by loading it from overwriting their saves.
[*] Share code can now be copied to the clipboard by clicking it.
[*] Empty hotbar slots can now be selected.
[*] Currently selected hotbar slot is identified with filigree below the slot.
[*] Button prompts for controller hotbar controls have been added.
[*] Artisan bench now includes messaging when the player has nothing to customize.
[*] Corrupted saves are now recognized to let players know to load a backup.
[*] Added a versioning system.
[*] Audio cue has been added for when equipment breaks.
[*] Drowning sounds have been added.
[*] Several misc. Audio, Performance, and UI improvements.
[/list]
[h2]BUG FIXES:[/h2]
[list]
[*] Certain saves with extremely large numbers of buildables should be able to be loaded properly.
[*] Characters now save properly if Steam name consists only of periods.
[*] Items no longer fall through buildables when dropped from a chest.
[*] Grass removed by buildables no longer reappears at further distances.
[*] Buildable target outline now appears before selecting a buildable.
[*] Player can now reset the color of a buildable to its default state with the paint brush.
[*] Portals now unlock correctly when portal projects are completed.
[*] Frost and poison arrows now count towards kill quests when used to kill enemies.
[*] Gorgon teleporting behavior has been significantly improved.
[*] Player can no longer prevent drowning damage by jumping.
[*] Player can no longer gain glide XP while slow falling.
[*] Warmed Up buff can now be refreshed.
[*] Tin pickaxe and axe now require tin ingots instead of copper ingots.
[*] Gold pickaxe now requires hard resin.
[*] Ambrosia ingot sell price has been increased to 7 gold.
[*] Refineries with fire no longer extinguish from rain when covered by structures.
[*] Smelter output will now display the correct ingots
[*] Player no longer hovers over ground after glide dashing repeatedly.
[*] Player is no longer launched into the sky when swimming between ocean and river.
[*] Player can now maintain sprint when sprinting and dodging.
[*] Player now loses stealth temporarily when dodging.
[*] Axe and Pick are no longer canceled mid swing when moving.
[*] Heavy sword attack will now enter block if block is held before attack is finished.
[*] Camera now smoothly transitions from crouched to standing.
[*] Camera position while gliding and ADS is now aligned with reticle.
[*] Downward chop animation no longer plays when chopping upright trees.
[*] Crafting a consumable while consuming one will no longer cancel the action.
[*] Consumables no longer get stuck in characters hand when attempting to consume while consuming.
[*] Turning off Unlock All Abilities world setting now returns the player to their natural abilities unlocked state based on their progression.
[*] Copper, Iron and Gold Nodes now properly display chunk damage when mining.
[*] Hunting lures are no longer removed when relogging.
[*] Trees can no longer be severed entirely without being felled.
[*] Felled trees no longer disappear when other trees fall on them.
[*] Animal star rating now updates as soon as it changes from being hit.
[*] Animal star ratings now displays correctly when rejoining a server.
[*] Replacing items on hotbar after using arrow wheel no longer causes items to be dropped.
[*] Items are no longer dropped when an item is placed over another in Aeacus sell slots.
[*] Player can now quick transfer items to Aeacus sell slots.
[*] Armor can now be transferred from armor slots into a chest.
[*] D-pad will now update quest info when a new quest list entry is highlighted.
[*] Directional navigation can now move between hotbar and recipes.
[*] Items are now removed from cursor when opening the map from the inventory screen.
[*] Repair Kit interaction is now cancelled when moving to other screens.
[*] Durability is now correctly displayed when first repairing an item.
[*] Broken armor that is repaired can now continue to take damage.
[*] Armor no longer selects a single piece to take damage.
[*] Taking damage from swimming no longer degrades armor durability.
[*] Consumables now display correct icon in food / potion slots.
[*] Cloak versions of armor now have correct UI icons.
[*] Refineries now message when the player has no relevant items in their inventory.
[*] Messaging for lighting all braziers within a biome has been improved.
[*] Hunter quest now says “Hare” instead of “Hares” to match quest requirement.
[*] Receiving messages while chat box is open no longer hides all previous messages.
[*] Brazier of Apollo text no longer displays a debug string.
[*] Refinery no longer plays working sfx when while idle.
[*] Aeacus will no longer repeat lines when relogging.
[*] Players can no longer hear others drinking potions.
[*] Clients can now hear the temple door opening. [/list]
Please join us in [url=https://discord.gg/dV6s7CHHZj]Discord[/url] for game discussions, challenges, and assistance! Let us know your thoughts on these changes, and continue sharing your feedback with us through [url=https://dawnofdefiance.featureupvote.com/]feature up-vote[/url]. We look forward to getting you another update next month.
[h2]Discord Reminder[/h2]
For our Discord members, please make sure you accept the Defiers role in the #welcomes-and-rules channel, and then toggle which notifications you would like in the #reaction-roles channel, so you are always notified of patches, updates, and additional news as preferred, like livestreams, challenges, and daily quests.
Until October!
Cheers, Defiers!
- Traega Team