Thank you to everyone playing Dawn of Defiance! Following our launch last Thursday, we've been keeping tabs on your bugs and suggestions and working to implement the best changes for you. Before we get into the specifics, here's a couple notifications we'd like you to read: [h3][b]PSA FOR INTEL USERS:[/b] [/h3] There is an issue with Intel 13th and 14th Gen CPUs (13700, 13900, 14700, 14900 series) that we want to make sure everyone is aware of. We STRONGLY suggest you check out this post and apply the BIOS update as Intel has confirmed they have an issue with your specific CPU that can cause permanent damage. This can cause problems while using a range of software - not just Dawn of Defiance - so it's worth the time it would take to apply the patch to your BIOS: [url=https://community.intel.com/t5/Processors/Microcode-0x129-Update-for-Intel-Core-13th-and-14th-Gen-Desktop/m-p/1622129] Intel Community - Update for Intel Core 13th & 14th Gen [/url] Here are additional links with further information on the issue: [url=https://www.radgametools.com/oodleintel.htm] Processor Instability Decompression Failures [/url] [url=https://www.tomshardware.com/pc-components/cpus/intel-cpu-instability-crashing-bug-includes-65w-and-higher-skus-intel-says-damage-is-irreversible-no-planned-recall] CPU Crashing and Instability [/url] [url=https://www.pcgamer.com/hardware/processors/intel-cpu-crashes-what-you-need-to-knowmicrocode-to-blame-but-fix-incoming-this-month-alongside-two-year-extended-warranty/] CPU Crashes - What you need to know [/url] [h3][b]ANOTHER UPDATE COMING NEXT WEEK:[/b] [/h3] Please anticipate an update next week which will include a creative mode and additional buildables and decor which will expand your potential for amazing builds. We'll also give you a little behind the scenes look at other content updates down the pipeline. Thank you again! --- [h1]QoL PATCH NOTES (1/?) [/h1] [h3][b]Feature Additions: [/b] [/h3] [list] [*] Auto Stack button has been added to personal inventory to consolidate stacks. [/list] [h3][b]Improvements: [/b][/h3] [list] [*] Adding materials to refineries has been sped up. We intend to make this even faster in a future patch. [*] Made optimization changes to reduce fauna jitter issues [*] Stamina costs have been reduced on many non-combat related actions: [list] [*] Tools usage consumes 33% less stamina [*] Sprint consumes 50% less stamina [*] Dash consumes 40% less stamina [*] Glide consumes 33% less stamina [/list] [*] Glide Speed increased 15%. [*] Hares spawns are now more prevalent on the Isle of Arrival. [*] Hares have been scaled up to be more visible. [*] Item stack maximums have been increased for most items. [*] Merchant sell values for primitive and simple equipment updated. [*] Merchant sell values for forged equipment have been adjusted to reflect their primary crafting materials. [*] Animation speeds on consumables have been adjusted to be more consistent between eating and drinking. [*] Aeacus’s generic welcome lines now occur less frequently. [*] Inventory controls are now shown as the default bottom right panel instead of player stats. [*] Voyager Armor set icons are updated to show more accurate representations of the armor visuals and cloak options. [*] Athena Shrine quest text messaging has been improved for Wayward Soldier locations. [*] Wayward Soldier camps now appear on map and compass. [*] Temple map icon has been replaced with a Portal map icon to ensure the portal within is easier to find. [*] Correct statues are now at place of power locations. [*] Portal inside of Temple of Hecate now has banner light posts and is pulled away from the wall for better visibility. [*] Rain VFX have received a performance pass under light, regular and heavy thunderstorm conditions. [/list] [h3][b]Bug Fixes:[/b] [/h3] [list] [*] Controller now rotates buildables in 15 degree increments and is slowed down on decorations. [*] Saves now save properly when having to trust client-sent ID. [*] Quest stat counter for Shrines Defiled is now properly tracked fixing quest completion. [*] Mirrored Lion Statue now has collision and can be deconstructed [*] Soldiers no longer freeze when they reach their maximum leash range [*] Look for additional soldier AI updates in the near future [*] Place of Power III location no longer can be discovered from the caves below it [*] All forged spears now have Steel and Ambrosia crafting options. [*] Gamepad Layout menu now displays correct controls. [*] Ambrosia Crystal base no longer errantly display forged tool required message. [*] Armor Cloak versions now show cloaks in their icons. [*] Consumables icons now display proper icons on HUD. [*] Ping can no longer get stuck on the edge of compass. [*] Fixed Aeacus' dialogue and late game enemies appearing too soon. [*] Campfire light now respects active vs inactive state. [*] Grindstone mesh now has its base and all internal components. [*] Voyager Soldier Cuirass with and without cloak now shows the correct material for silver. [*] Gorgon VFX package now has improved performance and visuals. Handling of activation and deactivations of these VFX have been improved. [*] Enemy spawn VFX no longer spawns too many times and now have improved performance under all scalability options with improved visuals. [*] Captain Warcry VFX has been added. [*] Campfires found at camps and caves should no longer turn bright white. [/list] Thank you so much for playing! We hope you're having fun and that these changes improve your...quality of life. Yes. Thank you! <3 The Traega Team