[i][b]PATCH NOTE CORRECTION (8/29/2024): Original notes excluded two other changes, including: 1. Ambrosia Crystal quest has been removed. 2. Grindstone Refinery is now unlocked later in progression. [/b][/i] Today we're super excited to share with you another patch that should offer various quality of life updates, including the much requested creative world settings like the ability to disable building costs and to unlock all recipes, alongside some new items to populate your amazing builds, such as daybeds, pillows, new railings, walls, and more. Please enjoy this more elaborate introduction to the patch from our team, followed by an impressive build tour: [previewyoutube=3KBHpdwQmNQ;full][/previewyoutube] For the build challenge referenced at the end of the video, please join the [url=https://discord.gg/dV6s7CHHZj] Discord [/url] for more info, or read through the [url=https://steamcommunity.com/games/2059530/announcements/detail/4284698870310020871?snr=2___] community hub page[/url]. Now, here we'll break down the patch notes for you: [h2]Feature Additions: [/h2][list] [*] The following world settings have been added to rulesets: [list][*] Disable Durability [*] Disable Crafting Costs [*] Disable Building Costs (Experimental Players may experience some issues with large numbers of buildables) [*] Unlock All Recipes [*] Grant All Movement Abilities [/list] [*] Tool progression for mining and wood cutting has been changed. [*] Players can now interact with chests to quickly add items which already exist within the chest. [*] Several Buildables have been added to the game [list][*] Decor - Daybed, Pillows, Taxidermy Boar, Taxidermy Wolf, Taxidermy Hare, Taxidermy Wabbit, Curtains, Throne [*] Thatch Kit - Stair Railing, Railings, Post, Thatch Door [*] Wood Kit - Wall Section, Half Arch Large, Archway, Column Sections, Wall Filler Angle Inverted, Wall Filler Archway, Stair Railing [*] Stone Kit - Wall Section, Half Arch Large, Column, Wall Filler Angle Inverted, Wall Filler Archway, Post [/list] [/list] [h2]Improvements:[/h2][list] [*] Adjusted camera sensitivity to reduce jitter at low mouse speeds. [*] Hitting a resource node with an insufficient tool will now message the required tool. [*] Arrow counts now always show on bows equipped to the hotbar. [*] Hunter quest now only requires killing one hare instead of three. [*] Builder I quest objectives have been changed to crafting a simple hammer and building a lumbermill. [*] Cave quest now requires Ambrosia dust instead of ambrosia crystals. [*] Island of Arrival portal now requires less ambrosia dust to build. [*] Some 2 and 3-Star fauna now give more resources. [*] Woodsmen Potion crafting requirements reduced and now adds more chop damage. [*] Armor Coating Potion ingredients now requires Spartium instead of Resin. [*] Birdfeeder recipe now cost less from Aeacus. [*] Simple Pick now sells for more to Aeacus. [*] Large and medium tree stumps now give more Resin. [*] Wood fences now have posts on both sides. [*] Stone roof mesh no longer has minor culling. [*] Simple hammer mesh has been updated. [*] Add I-Frames to dodge roll. [/list] [h2]Bug Fixes: [/h2][list] [*] Chests and Lion statues no longer break on relog. [*] 1-Star Bucks now give two pelts instead of none. [*] Builder quest II and IV now give credit to builds only once the quest is accepted. [*] Aeacus tabs can now be navigated with Q/E. [*] Aeacus Purchase and Contribute/Accept/Complete Quest button has been stylized to be more visible. [*] Taking all items from gravestones now adds to existing stacks in the players inventory properly. [*] Taking all items from gravestones while player inventory is full no longer spills items onto the ground. [*] World settings are no longer being copied between worlds. [*] Official ruleset names can no longer be overwritten. [*] Discovered POI’s are shared among all players. [*] Loot Queue no longer fires when placing items back down in Aeacus sell tab. [*] An issue with UI prompts for refineries constructed by clients has been fixed. [*] Player swimming height synchronization with water has been improved. [*] Pressing sprint button while strafing no longer causes the player to stutter. [*] Punching no longer stops working when switching items while drinking potions. [*] Client bow attack has had its animation improved. [*] Hunter quest now only counts hares after receiving the quest. [*] Fixed an issue with a desync state clients could end up in, resulting in not being able to shoot the bow or glide. [*] Golem will now turn to throw boulders at the player. [*] Golem can no longer be moved with Hardfall. [/list] Thanks again for all your support! We'll let you know when another patch or update is coming your way as we continue to focus on quality-of-life improvements. In the meantime, please continue to send us feedback on [url=https://dawnofdefiance.featureupvote.com/] Feature Up-vote [/url] and hang out with our community in [url=https://discord.gg/dV6s7CHHZj] Discord[/url]. Signed, The Traega Team